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	<title>強化選項一覽 - 修訂紀錄</title>
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	<updated>2026-10-27T17:35:40Z</updated>
	<subtitle>本wiki上此頁面的修訂紀錄</subtitle>
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	<entry>
		<id>https://emberward.chaosgoo.com/index.php?title=%E5%BC%B7%E5%8C%96%E9%81%B8%E9%A0%85%E4%B8%80%E8%A6%BD&amp;diff=1545&amp;oldid=prev</id>
		<title>Chaosgoo：​匯入官方資料</title>
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		<updated>2026-10-17T09:40:10Z</updated>

		<summary type="html">&lt;p&gt;匯入官方資料&lt;/p&gt;
&lt;a href=&quot;https://emberward.chaosgoo.com/index.php?title=%E5%BC%B7%E5%8C%96%E9%81%B8%E9%A0%85%E4%B8%80%E8%A6%BD&amp;amp;diff=1545&amp;amp;oldid=906&quot;&gt;顯示變更&lt;/a&gt;</summary>
		<author><name>Chaosgoo</name></author>
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	<entry>
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		<title>Chaosgoo：​匯入官方資料</title>
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		<updated>2026-10-17T04:26:14Z</updated>

		<summary type="html">&lt;p&gt;匯入官方資料&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh-Hant&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上個修訂&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年10月17日 (六) 12:26的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;第6行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第6行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! 名稱 !! 效果 !! 類型 !! 情境 !! 權重&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! 名稱 !! 效果 !! 類型 !! 情境 !! 權重&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的傷害 +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Damage +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的傷害 +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;%]] || Damage +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的射程 +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Range +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的射程 +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;%]] || Range +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的攻擊速度 +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Attack speed +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的攻擊速度 +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;%]] || Attack speed +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的爆擊率 +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Critical hit rate +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的爆擊率 +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;%]] || Critical hit rate +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的傷害 -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Damage -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的傷害 -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/ins&gt;%]] || Damage -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/ins&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的射程 -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Range -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的射程 -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;%]] || Range -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的攻擊速度 -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Attack speed -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的攻擊速度 -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;%]] || Attack speed -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的爆擊率 -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;%]] || Critical hit rate -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上所有已存在砲塔的爆擊率 -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;%]] || Critical hit rate -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[隨機獲得兩個可免費建造的2x2砲塔]] || Gain 2 random 2x2 towers that can be built for free || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[隨機獲得兩個可免費建造的2x2砲塔]] || Gain 2 random 2x2 towers that can be built for free || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;第26行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第26行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[獲得兩個隨機神器]] || Obtain 2 random relics || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[獲得兩個隨機神器]] || Obtain 2 random relics || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[回合開始時，會額外多&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;抽〔數值〕&lt;/del&gt;張卡]] || Draw 〔數值〕 extra 〔數值〕 at the beginning of each round || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[回合開始時，會額外多&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;抽1&lt;/ins&gt;張卡]] || Draw 〔數值〕 extra 〔數值〕 at the beginning of each round || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 5 回合內，禁止使用你最後一個獲得的砲塔]] || Ban the last tower you obtained for the next 5 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 5 回合內，禁止使用你最後一個獲得的砲塔]] || Ban the last tower you obtained for the next 5 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;第32行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第32行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 3 回合內，禁止使用1x1尺寸的砲塔]] || Ban 1x1 towers for the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 3 回合內，禁止使用1x1尺寸的砲塔]] || Ban 1x1 towers for the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現〔數值〕&lt;/del&gt;個岩漿腐化格]] || Randomly spawns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕 &lt;/del&gt;Lava Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現15&lt;/ins&gt;個岩漿腐化格]] || Randomly spawns &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;Lava Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現〔數值〕&lt;/del&gt;個冰凍腐化格]] || Randomly spawns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕 &lt;/del&gt;Freeze Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現15&lt;/ins&gt;個冰凍腐化格]] || Randomly spawns &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;Freeze Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現〔數值〕&lt;/del&gt;個腐化格]] || Randomly spawn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕 &lt;/del&gt;Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現20&lt;/ins&gt;個腐化格]] || Randomly spawn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現〔數值〕&lt;/del&gt;個強化格]] || Randomly spawn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕 &lt;/del&gt;Buff Tiles on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現10&lt;/ins&gt;個強化格]] || Randomly spawn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;Buff Tiles on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 3 回合中，大型怪物會被岩漿元素或霜凍元素取代]] || Large monsters will be replaced by Magma or Frost Elementals in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 3 回合中，大型怪物會被岩漿元素或霜凍元素取代]] || Large monsters will be replaced by Magma or Frost Elementals in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;第56行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第56行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[隨機冰凍場上五個方塊]] || Randomly freeze 5 blocks on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[隨機冰凍場上五個方塊]] || Randomly freeze 5 blocks on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[立即得&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;到〔數值〕&lt;/del&gt;金幣]] || Get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕 &lt;/del&gt;coins || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[立即得&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;到100&lt;/ins&gt;金幣]] || Get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 &lt;/ins&gt;coins || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 3 回合中，會受到大量野狼和狼人的攻擊！]] || You&amp;#039;ll be attacked by wolves in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[接下來的 3 回合中，會受到大量野狼和狼人的攻擊！]] || You&amp;#039;ll be attacked by wolves in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[所有砲塔的造價永久增&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;加〔數值〕&lt;/del&gt;%]] || Build cost of all towers increases by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕&lt;/del&gt;% || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[所有砲塔的造價永久增&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;加10&lt;/ins&gt;%]] || Build cost of all towers increases by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/ins&gt;% || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現〔數值〕&lt;/del&gt;個元素強化格]] || Randomly spawn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;〔數值〕 &lt;/del&gt;Elemental Buff Tiles on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[場上隨機出&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現10&lt;/ins&gt;個元素強化格]] || Randomly spawn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;Elemental Buff Tiles on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[獲得 2 個寶箱]] || Obtain 2 treasure chests || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[獲得 2 個寶箱]] || Obtain 2 treasure chests || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key emberwardwiki:diff:1.41:old-216:rev-906:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Chaosgoo</name></author>
	</entry>
	<entry>
		<id>https://emberward.chaosgoo.com/index.php?title=%E5%BC%B7%E5%8C%96%E9%81%B8%E9%A0%85%E4%B8%80%E8%A6%BD&amp;diff=216&amp;oldid=prev</id>
		<title>Chaosgoo：​匯入官方資料</title>
		<link rel="alternate" type="text/html" href="https://emberward.chaosgoo.com/index.php?title=%E5%BC%B7%E5%8C%96%E9%81%B8%E9%A0%85%E4%B8%80%E8%A6%BD&amp;diff=216&amp;oldid=prev"/>
		<updated>2026-10-17T01:13:02Z</updated>

		<summary type="html">&lt;p&gt;匯入官方資料&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新頁面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;強化選項一覽&amp;#039;&amp;#039;&amp;#039;收錄《餘燼守衛》全部 132 筆強化選項資料（★ 名稱為遊戲官方繁體中文）。&lt;br /&gt;
&lt;br /&gt;
共 &amp;lt;b&amp;gt;132&amp;lt;/b&amp;gt; 筆。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;vc-list&amp;quot;&lt;br /&gt;
! 名稱 !! 效果 !! 類型 !! 情境 !! 權重&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的傷害 +〔數值〕%]] || Damage +〔數值〕% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的射程 +〔數值〕%]] || Range +〔數值〕% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的攻擊速度 +〔數值〕%]] || Attack speed +〔數值〕% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的爆擊率 +〔數值〕%]] || Critical hit rate +〔數值〕% for all existing towers on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的傷害 -〔數值〕%]] || Damage -〔數值〕% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的射程 -〔數值〕%]] || Range -〔數值〕% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的攻擊速度 -〔數值〕%]] || Attack speed -〔數值〕% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有已存在砲塔的爆擊率 -〔數值〕%]] || Critical hit rate -〔數值〕% for all existing towers on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[隨機獲得兩個可免費建造的2x2砲塔]] || Gain 2 random 2x2 towers that can be built for free || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[獲得兩個隨機神器]] || Obtain 2 random relics || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[回合開始時，會額外多抽〔數值〕張卡]] || Draw 〔數值〕 extra 〔數值〕 at the beginning of each round || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 5 回合內，禁止使用你最後一個獲得的砲塔]] || Ban the last tower you obtained for the next 5 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合內，禁止使用1x1尺寸的砲塔]] || Ban 1x1 towers for the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上隨機出現〔數值〕個岩漿腐化格]] || Randomly spawns 〔數值〕 Lava Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上隨機出現〔數值〕個冰凍腐化格]] || Randomly spawns 〔數值〕 Freeze Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上隨機出現〔數值〕個腐化格]] || Randomly spawn 〔數值〕 Corrupted Tiles on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上隨機出現〔數值〕個強化格]] || Randomly spawn 〔數值〕 Buff Tiles on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合中，大型怪物會被岩漿元素或霜凍元素取代]] || Large monsters will be replaced by Magma or Frost Elementals in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合中，所有怪物對火源造成的傷害加倍]] || All monsters deal double damage to the fire source for the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有怪物的移動速度增加+15%]] || All monsters&amp;#039; movement speed increases by 15% || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[獲得神器]] || Obtain relic || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合開始時，會額外得到 2 張強化卡]] || Gain 2 extra buff cards at the beginning of the next 3 rounds || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[失去一個隨機神器]] || Lose a random relic || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合中，會受到大量蜘蛛的攻擊！]] || You&amp;#039;ll be attacked by a swarm of spiders in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[隨機冰凍場上五個方塊]] || Randomly freeze 5 blocks on the field || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[立即得到〔數值〕金幣]] || Get 〔數值〕 coins || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合中，會受到大量野狼和狼人的攻擊！]] || You&amp;#039;ll be attacked by wolves in the next 3 rounds || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有砲塔的造價永久增加〔數值〕%]] || Build cost of all towers increases by 〔數值〕% || DEBUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上隨機出現〔數值〕個元素強化格]] || Randomly spawn 〔數值〕 Elemental Buff Tiles on the field || BUFF || ENDLESS_FOR_ROUND_END || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[獲得 2 個寶箱]] || Obtain 2 treasure chests || BUFF || ENDLESS_FOR_ROUND_END+SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有怪物的移動速度增加50%，但生命值降低30%。]] || All monsters move 50% faster, but have 30% less health. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[面向火源移動的怪物會增加100%移動速度。]] || Monsters facing your fire source move 100% faster. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[中型以上的怪物死亡時，會產生三隻骷髏]] || When medium or larger monsters die, they spawn three skeletons. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[抽牌時有50%機率抽到垃圾]] || 50% chance to draw a Junk card when drawing cards. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[在關卡中抽出的方塊卡會被扭曲為奇怪的形狀]] || Blocks drawn in this stage are distorted into strange shapes. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[強大的暴風雨襲擊這個區域，戰鬥中每10秒會有閃電擊中隨機砲塔，造成3x3範圍內5秒故障。閃電的頻…]] || A powerful storm strikes the area, causing lightning to hit a random tower every 10 seconds in battle. The strike disables a 3x3 area for 5 seconds. Lightning frequency increases over each round. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[每回合結束時，會隨機產生10個岩漿腐化格]] || At the end of each wave, 10 random tiles become lava corrupted tiles. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[大型怪物出現時，同時產生一隻血量20%的幻影怪物，從隨機一個已啟用的傳送門出現]] || When a monster spawns, a phantom monster with 30% HP appears on a random alternate path. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[怪物出現時，會同時產生三隻史萊姆，打倒這些史萊姆不會給予金幣]] || When a monster spawns, three slimes also appear. Defeating these slimes yields no gold. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[大型怪物的血量增加50%，移動速度降低30%]] || Large monsters have 50% more HP but move 30% slower. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[每回合開始時，天上會掉下數個方塊！？]] || At the start of each round, several blocks will fall from the sky!? || DEBUFF || CHARACTER_ONLY || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[你放下的方塊會在三回合後結冰。]] || The blocks you place will freeze after 3 rounds. || DEBUFF || CHARACTER_ONLY || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合內，每回合獲得 2 張1x5的方塊卡]] || Gain 2 1x5 Block Cards at the beginning of the next 3 rounds. || BUFF || SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[在場地的左側出現飛箭陷阱]] || Activate Arrow Traps on the left side of the battlefield. || DEBUFF || SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[在場地的右側出現飛箭陷阱]] || Activate Arrow Traps on the right side of the battlefield. || DEBUFF || SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[接下來的 3 回合內，你抽到的所有牌都會被扭曲成奇怪的形狀。]] || For the next three rounds, every card you draw will be distorted into a strange shape. || DEBUFF || SKELETON_KING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[場上所有射程高於5的砲塔，每回合結束時射程降低10%]] || All towers with a range greater than 5 have their range reduced by 10% at the end of each round. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[每回合開始時，天上會掉下數個1x1的岩漿方塊]] || At the start of each round, several 1x1 Lava tiles will fall from the sky. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有砲塔在回合結束時，攻擊速度降低10%，傷害提高10%，最多堆疊5次。]] || At the end of each round, all towers&amp;#039; attack speed is reduced by 10% and their damage is increased by 10%, stacking up to 5 times. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有大型怪物的生命值和獎勵減半。每次出現大型怪物時，會在五秒後在同一條路線再出現一隻。]] || The HP and rewards of all large monsters are halved. Every time a large monster appears, another one will spawn on the same path 5 seconds later. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[砲塔每發射10次，發射速度就會降低1%，最多降低50%。每回合重置。]] || For every 10 shots fired, a tower&amp;#039;s firing speed is reduced by 1%, up to a maximum of 50%. This resets each round. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[在戰鬥中放下的方塊和砲塔會產生衝擊波，讓三格內的砲塔故障5秒。]] || Placing blocks or towers during battle creates a shockwave that causes all towers within 3 tiles to malfunction for 5 seconds. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[每回合結束時會隨機獲得一個神器]] || Gain a random relic at the end of each round. || BUFF || ENDLESS_GLOBAL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[急凍的氣候讓你的方塊逐漸凍結！方塊在放置的 3 個回合之後就會轉變為冰凍方塊，無法在上面建造新的…]] || The frigid weather is gradually freezing your tiles! The blocks you place will freeze after 3 rounds. || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[豐裕祝福]] || Blessing of Abundance || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[智慧祝福]] || Blessing of Wisdom || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[正義祝福]] || Blessing of Justice || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[幸運祝福]] || Blessing of Luck || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[元素祝福]] || Blessing of Elements || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[法力祝福]] || Blessing of Mana || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[命運祝福]] || Blessing of Fate || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[野性祝福]] || Blessing of Wild || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[迷宮祝福]] || Blessing of Maze || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[機運祝福]] || Blessing of Fortune || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[強風祝福]] || Blessing of Wind || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[符文祝福]] || Blessing of Runes || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[死神祝福]] || Blessing of Death || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[戰爭祝福]] || Blessing of War || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[時光祝福]] || Blessing of Time || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[富饒祝福]] || Blessing of Wealth || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[韌性祝福]] || Blessing of Tenacity || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[活力祝福]] || Blessing of Vitality || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[勇士祝福]] || Blessing of Champion || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[熔爐祝福]] || Blessing of Forge || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[貪婪祝福]] || Blessing of Greed || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[星辰祝福]] || Blessing of Stars || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[月之祝福]] || Blessing of Moon || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[太陽祝福]] || Blessing of Sun || BUFF || ENDLESS_GLOBAL+ENDLESS_BLESSING || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[千面之鏡]] || Mirror of a Thousand Faces || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[空間撕裂儀]] || Spatial Rift Device || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[禁忌魔典]] || Forbidden Tome || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[長蛇塑像]] || Serpent Figurine || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[灰鯨塑像]] || Grey Whale Figurine || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[巨象塑像]] || Elephant Figurine || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[章魚塑像]] || Octopus Figurine || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[世界樹種子]] || World Tree Seed || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[瓶裝風暴]] || Bottled Storm || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[霜凝盾牌]] || Frostbound Shield || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[時光羅盤]] || Chrono Compass || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[附魔鐵鎚]] || Enchanted Hammer || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[全視寶珠]] || All-Seeing Orb || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[點金掃帚]] || Gilding Broom || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[院長的垃圾桶]] || Headmaster&amp;#039;s Trash Can || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[院長的拖鞋]] || Headmaster&amp;#039;s Slippers || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[院長的相框]] || Headmaster&amp;#039;s Portrait || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[賢者之石]] || Philosopher&amp;#039;s Stone || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[院長的錢包]] || Headmaster&amp;#039;s Coin Bag || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[雙極齒輪]] || Polarity Gear || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[秘銀箭頭]] || Mithril Arrowhead || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[迷宮碑文]] || Labyrinth Inscription || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[聚焦鑽孔機]] || Focus Drill || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[巫毒稻草人]] || Voodoo Scarecrow || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[爆燃火種]] || Blaze Fuel || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[教授的筆記]] || The Professor&amp;#039;s Notes || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[熔岩垃圾桶]] || Molten Trash Can || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[催化魔杖]] || Catalyst Wand || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[正在進行挑戰模式關卡，怪物的強度會隨著波數大幅提高！]] || Challenge Mode in progress. Enemy strength increases significantly with each wave! || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[建造砲塔後，砲塔周圍一圈的格子都會被祭壇火焰吞噬，在三回合內無法建造任何東西。]] || After building a tower, all adjacent tiles are consumed by altar flames and cannot be built on for 3 turns. || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[你無法在戰鬥中建造砲塔，並且在第一回合之後，不會在回合開始時抽出卡片。]] || You cannot build towers during battle, and starting from Round 2 you no longer draw cards at the start of each round. || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[你無法看到怪物的路徑，無法使用角色技能，並且無法在戰鬥中使用方塊卡。]] || You cannot see monster paths, cannot use characters&amp;#039; active skills, and cannot use block cards during battle. || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有你獲得的手牌都會受到劇毒腐化，並在回合結束時消失。同時，所有方塊卡都會被扭曲成怪異的形狀。]] || Every card added to your hand is drenched in corrupting venom, causing it to vanish at the end of the turn. Additionally, all Block cards are twisted into strange shapes. || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[所有的怪物都會被灌注奧術能量，在死亡時產生爆炸，讓3格內的砲塔故障3秒。]] || All monsters are infused with arcane energy. When they die, they explode and disable towers within 3 tiles for 3 seconds. || DEBUFF || NONE || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[禁止使用你這場遊戲中最常使用的砲塔]] || The tower you have used the most in this run is banned. || DEBUFF || ANOMALY_LEVEL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[院長的餐前酒]] || Headmaster&amp;#039;s Drink || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[劇毒菇類田園沙拉]] || Toxic Mushroom Salad || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[魔法構築麵包]] || Arcane Construct Bread || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[酥麻海鮮濃湯]] || Tingling Seafood Chowder || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[冰晶捲麵]] || Frostshard Pasta || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[熔岩醬牛排]] || Lava-Sauce Steak || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[聖光焦糖布丁]] || Holy Caramel Pudding || BUFF || COSMO_ACADEMY_REWARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[在開局時會獲得「〔數值〕」神器]] || Start the game with the &amp;quot;〔數值〕&amp;quot; relic. || BUFF || ENDLESS_GLOBAL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[脆弱裂片]] || Shard of Fragility || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[倦怠裂片]] || Shard of Fatigue || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[狂暴裂片]] || Shard of Ferocity || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[困惑裂片]] || Shard of Confusion || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[惡意裂片]] || Shard of Malice || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[枯竭裂片]] || Shard of Depletion || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[腐敗裂片]] || Shard of Corruption || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[惡夢裂片]] || Shard of Nightmares || DEBUFF || INFERNO_SHARD || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[獲得新砲塔時，只會出現〔數值〕、〔數值〕和〔數值〕屬性的選項]] || Only 〔數值〕, 〔數值〕 and 〔數值〕 towers will appear when choosing new towers. || BUFF || ENDLESS_GLOBAL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[獲得新砲塔時，只會出現〔數值〕和〔數值〕屬性的選項]] || Only 〔數值〕 and 〔數值〕 towers will appear when choosing new towers. || BUFF || ENDLESS_GLOBAL || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[使用特定的砲塔和神器組合進行遊戲，不會再獲得其他砲塔：〔數值〕]] || Start with a fixed loadout. No additional towers will be offered: 〔數值〕 || BUFF || ENDLESS_GLOBAL || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:一覽]]&lt;/div&gt;</summary>
		<author><name>Chaosgoo</name></author>
	</entry>
</feed>