跳至內容

介面詞彙對照:修訂間差異

出自餘燼守衛資料庫
Chaosgoo​(留言 | 貢獻)
匯入官方資料
 
Chaosgoo​(留言 | 貢獻)
匯入官方資料
 
第1行: 第1行:
'''介面詞彙對照'''把遊戲官方本地化表裡的介面用語(能力標籤、世界名、獎勵名稱…)整理成繁中/簡中/英文三欄對照,方便查詢遊戲內顯示的名詞。
'''介面詞彙對照'''把遊戲介面裡的用語(能力標籤、世界名、獎勵名稱…)整理成繁中/簡中/英文三欄對照,方便查詢遊戲內顯示的名詞。


共 <b>427</b> 筆。
共 <b>427</b> 筆。


{| class="vc-list"
{| class="vc-list"
! 分類 !! 官方文字鍵 !! 繁體中文 !! 簡體中文 !! 英文
! 分類 !! 繁體中文 !! 簡體中文 !! 英文
|-
|-
| TowerStats || <code>ARCANE</code> || 奧術 || 奥术 || Arcane
| TowerStats || 奧術 || 奥术 || Arcane
|-
|-
| TowerStats || <code>ATTACK_RANGE</code> || 射程 || 射程 || Range
| TowerStats || 射程 || 射程 || Range
|-
|-
| TowerStats || <code>ATTACK_RANGE_INCREASE</code> || 射程 || 射程 || Range
| TowerStats || 射程 || 射程 || Range
|-
|-
| TowerStats || <code>BLINDNESS</code> || 視野遮蔽 ||  ||  
| TowerStats || 視野遮蔽 ||  ||  
|-
|-
| TowerStats || <code>BLINDNESS_DESC</code> || [[視野遮蔽]]的砲塔射程降低50%,隨著時間逐漸恢復 ||  ||  
| TowerStats || [[視野遮蔽]]的砲塔射程降低50%,隨著時間逐漸恢復 ||  ||  
|-
|-
| TowerStats || <code>BUILD_LIMIT</code> || 建造限制 || 建造限制 || Build Limit
| TowerStats || 建造限制 || 建造限制 || Build Limit
|-
|-
| TowerStats || <code>BURN</code> || 燃燒 || 燃烧 || Burn
| TowerStats || 燃燒 || 燃烧 || Burn
|-
|-
| TowerStats || <code>CHARGE</code> || 蓄能 || 蓄能 || Charge
| TowerStats || 蓄能 || 蓄能 || Charge
|-
|-
| TowerStats || <code>CHILL</code> || 冰冷 || 冰冷 || Chill
| TowerStats || 冰冷 || 冰冷 || Chill
|-
|-
| TowerStats || <code>CRIT</code> || 爆擊 || 爆击 || Crit
| TowerStats || 爆擊 || 爆击 || Crit
|-
|-
| TowerStats || <code>CRIT_CHANCE</code> || 爆擊率 || 爆击率 || Crit Chance
| TowerStats || 爆擊率 || 爆击率 || Crit Chance
|-
|-
| TowerStats || <code>DAMAGE</code> || 傷害 || 伤害 || Damage
| TowerStats || 傷害 || 伤害 || Damage
|-
|-
| TowerStats || <code>DAMAGE_DEALT</code> || 總傷害 || 总伤害 || Damage Dealt
| TowerStats || 總傷害 || 总伤害 || Damage Dealt
|-
|-
| TowerStats || <code>DAMAGE_DEALT_IN_ROUND</code> || 本回合傷害 || 本回合伤害 || Damage this round
| TowerStats || 本回合傷害 || 本回合伤害 || Damage this round
|-
|-
| TowerStats || <code>DAMAGE_INCREASE</code> || 傷害增加 || 伤害增加 || Damage Increase
| TowerStats || 傷害增加 || 伤害增加 || Damage Increase
|-
|-
| TowerStats || <code>ELECTRIC</code> || 電 || 电 || Electric
| TowerStats || 電 || 电 || Electric
|-
|-
| TowerStats || <code>ELEMENT</code> || 屬性 || 属性 || Element
| TowerStats || 屬性 || 属性 || Element
|-
|-
| TowerStats || <code>ELEMENT_ARCANE</code> || 奧術 || 奥术 || Arcane
| TowerStats || 奧術 || 奥术 || Arcane
|-
|-
| TowerStats || <code>ELEMENT_ARCANE_DESC</code> || [[奧術]]砲塔的傷害會對怪物施加[[脆弱]],增加受到爆擊的機率。 || [[奧術]]炮塔的伤害会对怪物施加[[脆弱]],增加受到爆击的机率。 || [[奧術]] towers inflict [[脆弱]] on monsters, increasing their chance of receiving critical hits.
| TowerStats || [[奧術]]砲塔的傷害會對怪物施加[[脆弱]],增加受到爆擊的機率。 || [[奧術]]炮塔的伤害会对怪物施加[[脆弱]],增加受到爆击的机率。 || [[奧術]] towers inflict [[脆弱]] on monsters, increasing their chance of receiving critical hits.
|-
|-
| TowerStats || <code>ELEMENT_ELECTRIC</code> || 電 || 电 || Electric
| TowerStats || 電 || 电 || Electric
|-
|-
| TowerStats || <code>ELEMENT_FIRE</code> || 火 || 火 || Fire
| TowerStats || 火 || 火 || Fire
|-
|-
| TowerStats || <code>ELEMENT_FIRE_DESC</code> || 所有[[火]]屬性攻擊都有5%的機率讓目標[[燃燒]] || 所有[[火]]属性攻击都有5%的机率让目标[[燃燒]] || All [[火]] element attacks have 5% chance to apply [[燃燒]] effect.
| TowerStats || 所有[[火]]屬性攻擊都有5%的機率讓目標[[燃燒]] || 所有[[火]]属性攻击都有5%的机率让目标[[燃燒]] || All [[火]] element attacks have 5% chance to apply [[燃燒]] effect.
|-
|-
| TowerStats || <code>ELEMENT_ICE</code> || 冰 || 冰 || Ice
| TowerStats || 冰 || 冰 || Ice
|-
|-
| TowerStats || <code>ELEMENT_NONE</code> || 普通 || 普通 || Normal
| TowerStats || 普通 || 普通 || Normal
|-
|-
| TowerStats || <code>ELEMENT_POISON</code> || 毒 || 毒 || Poison
| TowerStats || 毒 || 毒 || Poison
|-
|-
| TowerStats || <code>ELEMENT_POISON_DESC</code> || [[毒]]屬性傷害會累積在怪物身上,並隨時間消耗。累積總傷害越高,每次隨著時間造成的傷害也越高。 || [[毒]]属性伤害会累积在怪物身上,并随时间消耗。累积总伤害越高,每次随着时间造成的伤害也越高。 || [[毒]] damage accumulates on the monster and inflicts damage over time until all poison damage is consumed. Damage for each tick increases with the total accumulated damage.
| TowerStats || [[毒]]屬性傷害會累積在怪物身上,並隨時間消耗。累積總傷害越高,每次隨著時間造成的傷害也越高。 || [[毒]]属性伤害会累积在怪物身上,并随时间消耗。累积总伤害越高,每次随着时间造成的伤害也越高。 || [[毒]] damage accumulates on the monster and inflicts damage over time until all poison damage is consumed. Damage for each tick increases with the total accumulated damage.
|-
|-
| TowerStats || <code>EXPLOSION</code> || 爆炸 ||  || Explosion
| TowerStats || 爆炸 ||  || Explosion
|-
|-
| TowerStats || <code>FIRE</code> || 火 || 火 || Fire
| TowerStats || 火 || 火 || Fire
|-
|-
| TowerStats || <code>FRAGILE</code> || 脆弱 || 脆弱 || Fragile
| TowerStats || 脆弱 || 脆弱 || Fragile
|-
|-
| TowerStats || <code>GEM</code> || 餘燼石 || 余烬石 || Gem
| TowerStats || 餘燼石 || 余烬石 || Gem
|-
|-
| TowerStats || <code>GOLD</code> || 金幣 || 金币 || Gold
| TowerStats || 金幣 || 金币 || Gold
|-
|-
| TowerStats || <code>ICE</code> || 冰 || 冰 || Ice
| TowerStats || 冰 || 冰 || Ice
|-
|-
| TowerStats || <code>KILLED_COUNT</code> || 擊殺 || 击杀 || Total Killed
| TowerStats || 擊殺 || 击杀 || Total Killed
|-
|-
| TowerStats || <code>LOST_CONTROL</code> || 失控 ||  || Lost Control
| TowerStats || 失控 ||  || Lost Control
|-
|-
| TowerStats || <code>LOST_CONTROL_DESC</code> || [[失控]]的砲塔在持續時間內會無視你的指令,攻擊隨機的目標。 || [[失控]]的炮塔在持续时间内会无视你的指令,攻击随机的目标。 || Towers affected by [[失控]] will ignore your commands and attack random targets for the duration.
| TowerStats || [[失控]]的砲塔在持續時間內會無視你的指令,攻擊隨機的目標。 || [[失控]]的炮塔在持续时间内会无视你的指令,攻击随机的目标。 || Towers affected by [[失控]] will ignore your commands and attack random targets for the duration.
|-
|-
| TowerStats || <code>MALFUNCTION</code> || 故障 ||  ||  
| TowerStats || 故障 ||  ||  
|-
|-
| TowerStats || <code>MALFUNCTION_DESC</code> || [[故障]]的砲塔在持續時間內無法行動 ||  ||  
| TowerStats || [[故障]]的砲塔在持續時間內無法行動 ||  ||  
|-
|-
| TowerStats || <code>MECHANIC_BURN_DESC</code> || [[燃燒]]每秒對怪物造成1%最大生命值的傷害 (對Boss每秒0.25%),最多100點。 || [[燃燒]]每秒对怪物造成1%最大生命值的伤害 (对Boss每秒0.25%),最多100点。 || [[燃燒]] deals damage equal to 1% of the monster's maximum health every second, up to 100 damage. (0.25% to Bosses)
| TowerStats || [[燃燒]]每秒對怪物造成1%最大生命值的傷害 (對Boss每秒0.25%),最多100點。 || [[燃燒]]每秒对怪物造成1%最大生命值的伤害 (对Boss每秒0.25%),最多100点。 || [[燃燒]] deals damage equal to 1% of the monster's maximum health every second, up to 100 damage. (0.25% to Bosses)
|-
|-
| TowerStats || <code>MECHANIC_CHILL_DESC</code> || [[冰冷]]效果會使怪物在2.5秒內減速5%,可以堆疊7層。 || [[冰冷]]效果会使怪物在2.5秒内减速5%,可以堆叠7层。 || [[冰冷]] reduces the monster's speed by 5% for 2.5 seconds. Stacks up to 7 times.
| TowerStats || [[冰冷]]效果會使怪物在2.5秒內減速5%,可以堆疊7層。 || [[冰冷]]效果会使怪物在2.5秒内减速5%,可以堆叠7层。 || [[冰冷]] reduces the monster's speed by 5% for 2.5 seconds. Stacks up to 7 times.
|-
|-
| TowerStats || <code>MECHANIC_ELECTRIC_DESC</code> || [[電]]屬性砲塔的傷害會對怪物施加[[蓄能]],當能量累積滿的時候會造成1.5秒暈眩效果,體型越大的怪物會需要越高的能量才能觸發。 || [[電]]属性炮塔的伤害会对怪物施加[[蓄能]],当能量累积满的时候会造成1.5秒晕眩效果,体型越大的怪物会需要越高的能量才能触发。 || [[電]] towers apply [[蓄能]] to enemies. When enough energy is accumulated, the enemy is stunned for 1.5 seconds. Larger enemies require more energy.
| TowerStats || [[電]]屬性砲塔的傷害會對怪物施加[[蓄能]],當能量累積滿的時候會造成1.5秒暈眩效果,體型越大的怪物會需要越高的能量才能觸發。 || [[電]]属性炮塔的伤害会对怪物施加[[蓄能]],当能量累积满的时候会造成1.5秒晕眩效果,体型越大的怪物会需要越高的能量才能触发。 || [[電]] towers apply [[蓄能]] to enemies. When enough energy is accumulated, the enemy is stunned for 1.5 seconds. Larger enemies require more energy.
|-
|-
| TowerStats || <code>MECHANIC_FRAGILE_DESC</code> || [[脆弱]]脆化怪物的防禦,使其受到爆擊的機率增加。這個效果會逐漸衰退。 || [[脆弱]]脆化怪物的防御,使其受到爆击的机率增加。这个效果会逐渐衰退。 || [[脆弱]] Weakens the monster's defense, increasing its chance of receiving critical hits. This effect decays over time.
| TowerStats || [[脆弱]]脆化怪物的防禦,使其受到爆擊的機率增加。這個效果會逐漸衰退。 || [[脆弱]]脆化怪物的防御,使其受到爆击的机率增加。这个效果会逐渐衰退。 || [[脆弱]] Weakens the monster's defense, increasing its chance of receiving critical hits. This effect decays over time.
|-
|-
| TowerStats || <code>MECHANIC_METALIZE_DESC</code> || 金屬化的怪物受到的傷害降低25%,然後再抵免3點傷害。當怪物處於[[燃燒]]、[[脆弱]]或中毒狀態時,金屬化的衰退速度加倍。 ||  ||  
| TowerStats || 金屬化的怪物受到的傷害降低25%,然後再抵免3點傷害。當怪物處於[[燃燒]]、[[脆弱]]或中毒狀態時,金屬化的衰退速度加倍。 ||  ||  
|-
|-
| TowerStats || <code>MECHANIC_VULNERABLE_DESC</code> || [[易傷]]使怪物受到的所有傷害提高。 || [[易傷]]使怪物受到的所有伤害提高。 || [[易傷]] Enemies take increased damage from all sources.
| TowerStats || [[易傷]]使怪物受到的所有傷害提高。 || [[易傷]]使怪物受到的所有伤害提高。 || [[易傷]] Enemies take increased damage from all sources.
|-
|-
| TowerStats || <code>METALIZE</code> || 金屬化 ||  ||  
| TowerStats || 金屬化 ||  ||  
|-
|-
| TowerStats || <code>MULTI_TARGET</code> || 多重攻擊 || 多重攻击 || Multi Target
| TowerStats || 多重攻擊 || 多重攻击 || Multi Target
|-
|-
| TowerStats || <code>NORMAL</code> || 普通 || 普通 || Normal
| TowerStats || 普通 || 普通 || Normal
|-
|-
| TowerStats || <code>POISON</code> || 毒 || 毒 || Poison
| TowerStats || 毒 || 毒 || Poison
|-
|-
| TowerStats || <code>POISON_EFFECT</code> || 毒 || 毒 || Poison
| TowerStats || 毒 || 毒 || Poison
|-
|-
| TowerStats || <code>SECONDS</code> || 秒 || 秒 || sec
| TowerStats || 秒 || 秒 || sec
|-
|-
| TowerStats || <code>SHOOT_RATE</code> || 射速 || 射速 || Fire Rate
| TowerStats || 射速 || 射速 || Fire Rate
|-
|-
| TowerStats || <code>STUN</code> || 暈眩 || 晕眩 || Stun
| TowerStats || 暈眩 || 晕眩 || Stun
|-
|-
| TowerStats || <code>TARGET_TYPE_AREA</code> || 範圍 || 范围 || Area
| TowerStats || 範圍 || 范围 || Area
|-
|-
| TowerStats || <code>TARGET_TYPE_MUILTIPLE_DESC</code> || 目標 || 目标 || Targets
| TowerStats || 目標 || 目标 || Targets
|-
|-
| TowerStats || <code>TARGET_TYPE_MULTIPLE</code> || 多目標 || 多目标 || Multiple Target
| TowerStats || 多目標 || 多目标 || Multiple Target
|-
|-
| TowerStats || <code>TARGET_TYPE_SINGLE</code> || 單目標 || 单目标 || Single
| TowerStats || 單目標 || 单目标 || Single
|-
|-
| TowerStats || <code>TOWER_CHARGE_PER_HIT</code> || 擊中時: 增加 〔數值〕 [[蓄能]] || 击中时: 增加 〔數值〕 [[蓄能]] || On Hit: +〔數值〕 [[蓄能]]
| TowerStats || 擊中時: 增加 〔數值〕 [[蓄能]] || 击中时: 增加 〔數值〕 [[蓄能]] || On Hit: +〔數值〕 [[蓄能]]
|-
|-
| TowerStats || <code>TOWER_CHILL_PER_HIT</code> || 擊中時: 增加 〔數值〕 層 [[冰冷]] || 击中时: 增加 〔數值〕 层 [[冰冷]] || On Hit: +〔數值〕 [[冰冷]]
| TowerStats || 擊中時: 增加 〔數值〕 層 [[冰冷]] || 击中时: 增加 〔數值〕 层 [[冰冷]] || On Hit: +〔數值〕 [[冰冷]]
|-
|-
| TowerStats || <code>TOWER_FRAGILE_PER_HIT</code> || 擊中時: 增加 〔數值〕% [[脆弱]] || 击中时: 增加 〔數值〕% [[脆弱]] || On Hit: +〔數值〕% [[脆弱]]
| TowerStats || 擊中時: 增加 〔數值〕% [[脆弱]] || 击中时: 增加 〔數值〕% [[脆弱]] || On Hit: +〔數值〕% [[脆弱]]
|-
|-
| TowerStats || <code>UTILITY_TOWER</code> || 功能型砲塔 || 功能型炮塔 || Utility Tower
| TowerStats || 功能型砲塔 || 功能型炮塔 || Utility Tower
|-
|-
| TowerStats || <code>VISION_RANGE</code> || 視野範圍 || 视野范围 || Vision Range
| TowerStats || 視野範圍 || 视野范围 || Vision Range
|-
|-
| TowerStats || <code>VISION_RANGE_INCREASE</code> || 視野增加 || 视野增加 || Vision Range Increase
| TowerStats || 視野增加 || 视野增加 || Vision Range Increase
|-
|-
| PlayerStats || <code>ARCANE_DAMAGE</code> || 奧術傷害 || 奥术伤害 || Arcane Damage
| PlayerStats || 奧術傷害 || 奥术伤害 || Arcane Damage
|-
|-
| PlayerStats || <code>BOSS_KILLED</code> || 擊敗首領 || 击败首领 || Bosses Defeated
| PlayerStats || 擊敗首領 || 击败首领 || Bosses Defeated
|-
|-
| PlayerStats || <code>BUILT_BLOCKS</code> || 建造方塊數 || 建造方块数 || Blocks Built
| PlayerStats || 建造方塊數 || 建造方块数 || Blocks Built
|-
|-
| PlayerStats || <code>ELECTRIC_DAMAGE</code> || 電擊傷害 || 电击伤害 || Electric Damage
| PlayerStats || 電擊傷害 || 电击伤害 || Electric Damage
|-
|-
| PlayerStats || <code>ELITE_MONSTER_KILLED</code> || 擊殺菁英怪 || 击杀菁英怪 || Elite Enemies Killed
| PlayerStats || 擊殺菁英怪 || 击杀菁英怪 || Elite Enemies Killed
|-
|-
| PlayerStats || <code>EXP_SPENT</code> || 使用經驗值 || 使用经验值 || EXP Spent
| PlayerStats || 使用經驗值 || 使用经验值 || EXP Spent
|-
|-
| PlayerStats || <code>FINAL_HP</code> || 最終生命值 || 最终生命值 || Final HP
| PlayerStats || 最終生命值 || 最终生命值 || Final HP
|-
|-
| PlayerStats || <code>FIRE_DAMAGE</code> || 火焰傷害 || 火焰伤害 || Fire Damage
| PlayerStats || 火焰傷害 || 火焰伤害 || Fire Damage
|-
|-
| PlayerStats || <code>FROST_DAMAGE</code> || 冰霜傷害 || 冰霜伤害 || Ice Damage
| PlayerStats || 冰霜傷害 || 冰霜伤害 || Ice Damage
|-
|-
| PlayerStats || <code>HIGHEST_WIN_STREAK</code> || 最高連勝 || 最高连胜 || Highest Win Streak
| PlayerStats || 最高連勝 || 最高连胜 || Highest Win Streak
|-
|-
| PlayerStats || <code>LEVEL_CLEARED</code> || 戰勝關卡 || 战胜关卡 || Stages Cleared
| PlayerStats || 戰勝關卡 || 战胜关卡 || Stages Cleared
|-
|-
| PlayerStats || <code>LONGEST_MAZE</code> || 最長迷宮紀錄 || 最长迷宫纪录 || Longest Maze Distance
| PlayerStats || 最長迷宮紀錄 || 最长迷宫纪录 || Longest Maze Distance
|-
|-
| PlayerStats || <code>MOST_BUILT_TOWER</code> || 最常使用的塔 || 最常使用的塔 || Most Built Tower
| PlayerStats || 最常使用的塔 || 最常使用的塔 || Most Built Tower
|-
|-
| PlayerStats || <code>NORMAL_DAMAGE</code> || 普通傷害 || 普通伤害 || Normal Damage
| PlayerStats || 普通傷害 || 普通伤害 || Normal Damage
|-
|-
| PlayerStats || <code>NORMAL_MONSTER_KILLED</code> || 擊殺敵人 || 击杀敌人 || Enemies Killed
| PlayerStats || 擊殺敵人 || 击杀敌人 || Enemies Killed
|-
|-
| PlayerStats || <code>POISON_DAMAGE</code> || 毒傷害 || 毒伤害 || Poison Damage
| PlayerStats || 毒傷害 || 毒伤害 || Poison Damage
|-
|-
| PlayerStats || <code>TOTAL_BUILT_TOWER</code> || 建造砲塔數 || 建造炮塔数 || Towers Built
| PlayerStats || 建造砲塔數 || 建造炮塔数 || Towers Built
|-
|-
| PlayerStats || <code>TOTAL_DAMAGE_DEALT</code> || 總傷害 || 总伤害 || Total Damage
| PlayerStats || 總傷害 || 总伤害 || Total Damage
|-
|-
| PlayerStats || <code>TOTAL_DAMAGE_TAKEN</code> || 總承受傷害 || 总承受伤害 || Total Damage Taken
| PlayerStats || 總承受傷害 || 总承受伤害 || Total Damage Taken
|-
|-
| PlayerStats || <code>TOTAL_EMBER_STONE</code> || 獲得餘燼石 || 获得余烬石 || Ember Stone Earned
| PlayerStats || 獲得餘燼石 || 获得余烬石 || Ember Stone Earned
|-
|-
| PlayerStats || <code>TOTAL_EXP</code> || 獲得經驗值 || 获得经验值 || Experience Gained
| PlayerStats || 獲得經驗值 || 获得经验值 || Experience Gained
|-
|-
| PlayerStats || <code>TOTAL_GOLD</code> || 獲得金幣 || 获得金币 || Coins Earned
| PlayerStats || 獲得金幣 || 获得金币 || Coins Earned
|-
|-
| PlayerStats || <code>TOTAL_GOLD_SPENT</code> || 花費金幣 || 花费金币 || Coins Spent
| PlayerStats || 花費金幣 || 花费金币 || Coins Spent
|-
|-
| PlayerStats || <code>TOTAL_LOSE</code> || 負 || 负 || Losses
| PlayerStats || 負 || 负 || Losses
|-
|-
| PlayerStats || <code>TOTAL_TIME_SCALED</code> || 花費遊戲時間 || 花费游戏时间 || Time Spent (Scaled)
| PlayerStats || 花費遊戲時間 || 花费游戏时间 || Time Spent (Scaled)
|-
|-
| PlayerStats || <code>TOTAL_TIME_UNSCALED</code> || 花費時間 || 花费时间 || Time Spent
| PlayerStats || 花費時間 || 花费时间 || Time Spent
|-
|-
| PlayerStats || <code>TOTAL_WIN</code> || 勝 || 胜 || Wins
| PlayerStats || 勝 || 胜 || Wins
|-
|-
| PlayerStats || <code>WIN_STREAK</code> || 連勝 || 连胜 || Win Streak
| PlayerStats || 連勝 || 连胜 || Win Streak
|-
|-
| InputAction || <code>CAMERA_ZOOM</code> || 縮放鏡頭 || 缩放镜头 || Camera Zoom
| InputAction || 縮放鏡頭 || 缩放镜头 || Camera Zoom
|-
|-
| InputAction || <code>CANCEL</code> || 取消 || 取消 || Cancel
| InputAction || 取消 || 取消 || Cancel
|-
|-
| InputAction || <code>CHANGE_PRIORITY_NEXT</code> || 下一優先 || 下一优先 || Next Priority
| InputAction || 下一優先 || 下一优先 || Next Priority
|-
|-
| InputAction || <code>CHANGE_PRIORITY_PREV</code> || 上一優先 || 上一优先 || Previous Priority
| InputAction || 上一優先 || 上一优先 || Previous Priority
|-
|-
| InputAction || <code>CONFIRM</code> || 確認 || 确认 || Confirm
| InputAction || 確認 || 确认 || Confirm
|-
|-
| InputAction || <code>CONTINUOUS_BUILD</code> || 連續建造 || 连续建造 || Continuous Build
| InputAction || 連續建造 || 连续建造 || Continuous Build
|-
|-
| InputAction || <code>DISCARD</code> || 丟棄 || 丢弃 || Discard
| InputAction || 丟棄 || 丢弃 || Discard
|-
|-
| InputAction || <code>DRAW_CARD</code> || 抽牌 || 抽牌 || Draw Card
| InputAction || 抽牌 || 抽牌 || Draw Card
|-
|-
| InputAction || <code>EXTRA_ACTION_BUTTON</code> || 其他操作 || 其他操作 || Extra Action
| InputAction || 其他操作 || 其他操作 || Extra Action
|-
|-
| InputAction || <code>MOVE_DOWN</code> || 向下移動 || 向下移动 || Move Down
| InputAction || 向下移動 || 向下移动 || Move Down
|-
|-
| InputAction || <code>MOVE_LEFT</code> || 向左移動 || 向左移动 || Move Left
| InputAction || 向左移動 || 向左移动 || Move Left
|-
|-
| InputAction || <code>MOVE_RIGHT</code> || 向右移動 || 向右移动 || Move Right
| InputAction || 向右移動 || 向右移动 || Move Right
|-
|-
| InputAction || <code>MOVE_UP</code> || 向上移動 || 向上移动 || Move Up
| InputAction || 向上移動 || 向上移动 || Move Up
|-
|-
| InputAction || <code>MOVE_X_AXIS</code> || 移動 || 移动 || Move
| InputAction || 移動 || 移动 || Move
|-
|-
| InputAction || <code>MOVE_Z_AXIS</code> || 移動 || 移动 || Move
| InputAction || 移動 || 移动 || Move
|-
|-
| InputAction || <code>PAUSE</code> || 暫停 || 暂停 || Pause
| InputAction || 暫停 || 暂停 || Pause
|-
|-
| InputAction || <code>ROTATE_BLOCK</code> || 旋轉 || 旋转 || Rotate
| InputAction || 旋轉 || 旋转 || Rotate
|-
|-
| InputAction || <code>SELECT_BLOCK_CARD</code> || 選擇卡片 || 选择卡片 || Select Cards
| InputAction || 選擇卡片 || 选择卡片 || Select Cards
|-
|-
| InputAction || <code>SELECT_BLOCK_CARD_X_AXIS</code> || 指標左右 || 指标左右 || Pointer Left/Right
| InputAction || 指標左右 || 指标左右 || Pointer Left/Right
|-
|-
| InputAction || <code>SELECT_BLOCK_CARD_Z_AXIS</code> || 指標前後 || 指标前后 || Pointer Forward/Backward
| InputAction || 指標前後 || 指标前后 || Pointer Forward/Backward
|-
|-
| InputAction || <code>SELL_TOWER</code> || 賣出塔 || 卖出塔 || Sell Tower
| InputAction || 賣出塔 || 卖出塔 || Sell Tower
|-
|-
| InputAction || <code>SKILL_1</code> || 技能1 || 技能1 || Skill 1
| InputAction || 技能1 || 技能1 || Skill 1
|-
|-
| InputAction || <code>SKILL_2</code> || 技能2 || 技能2 || Skill 2
| InputAction || 技能2 || 技能2 || Skill 2
|-
|-
| InputAction || <code>SKILL_3</code> || 技能3 || 技能3 || Skill 3
| InputAction || 技能3 || 技能3 || Skill 3
|-
|-
| InputAction || <code>START_BATTLE</code> || 開始戰鬥 || 开始战斗 || Start Battle
| InputAction || 開始戰鬥 || 开始战斗 || Start Battle
|-
|-
| InputAction || <code>SWITCH_GAME_SPEED</code> || 切換速度 || 切换速度 || Switch Speed
| InputAction || 切換速度 || 切换速度 || Switch Speed
|-
|-
| InputAction || <code>SWITCH_TO_SLOW_SPEED</code> || 慢速模式 || 慢速模式 || Slow Mode
| InputAction || 慢速模式 || 慢速模式 || Slow Mode
|-
|-
| InputAction || <code>TOGGLE_DPS_METER</code> || 顯示DPS || 显示DPS || Show DPS
| InputAction || 顯示DPS || 显示DPS || Show DPS
|-
|-
| InputAction || <code>TOGGLE_TOWER_RING</code> || 建造砲塔 || 建造炮塔 || Build Tower
| InputAction || 建造砲塔 || 建造炮塔 || Build Tower
|-
|-
| InputAction || <code>TOWER_RING_X_AXIS</code> || 移動 || 移动 || Move
| InputAction || 移動 || 移动 || Move
|-
|-
| InputAction || <code>TOWER_RING_Z_AXIS</code> || 移動 || 移动 || Move
| InputAction || 移動 || 移动 || Move
|-
|-
| InputAction || <code>UPGRADE_BLUE</code> || 升級藍 || 升级蓝 || Upgrade Blue
| InputAction || 升級藍 || 升级蓝 || Upgrade Blue
|-
|-
| InputAction || <code>UPGRADE_RED</code> || 升級紅 || 升级红 || Upgrade Red
| InputAction || 升級紅 || 升级红 || Upgrade Red
|-
|-
| LevelMechanics || <code>ACTIVATE_IN_ROUND</code> || 〔數值〕回合後啟動 || 〔數值〕回合后启动 || ACTIVATE IN 〔數值〕 〔數值〕
| LevelMechanics || 〔數值〕回合後啟動 || 〔數值〕回合后启动 || ACTIVATE IN 〔數值〕 〔數值〕
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_ACTIVATE_TIME</code> || 〔數值〕回合後啟動 || 〔數值〕回合后启动 || ACTIVATE IN 〔數值〕 ROUND(S)
| LevelMechanics || 〔數值〕回合後啟動 || 〔數值〕回合后启动 || ACTIVATE IN 〔數值〕 ROUND(S)
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_BASIC</code> || 遠古防衛塔 || 远古防卫塔 || Ancient Defense Tower
| LevelMechanics || 遠古防衛塔 || 远古防卫塔 || Ancient Defense Tower
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_BASIC_DESC</code> || 啟動之後會攻擊射程內的砲塔,讓擊中的砲塔故障〔數值〕秒。 || 启动之后会攻击射程内的炮塔,让击中的炮塔故障〔數值〕秒。 || When activated, this attacks towers in range, causing them to malfunction for 〔數值〕 seconds.
| LevelMechanics || 啟動之後會攻擊射程內的砲塔,讓擊中的砲塔故障〔數值〕秒。 || 启动之后会攻击射程内的炮塔,让击中的炮塔故障〔數值〕秒。 || When activated, this attacks towers in range, causing them to malfunction for 〔數值〕 seconds.
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_DISABLED</code> || 系統關閉 || 系统关闭 || SYSTEM DOWN
| LevelMechanics || 系統關閉 || 系统关闭 || SYSTEM DOWN
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_FIREBALL</code> || 遠古火球塔 || 远古火球塔 || Ancient Fireball Tower
| LevelMechanics || 遠古火球塔 || 远古火球塔 || Ancient Fireball Tower
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_FIREBALL_DESC</code> || 啟動之後會射出彈跳的火球,讓被擊中及周圍的砲塔故障〔數值〕秒。 || 启动之后会射出弹跳的火球,让被击中及周围的炮塔故障〔數值〕秒。 || When activated, this launches bouncing fireballs that cause the struck tower and nearby towers to malfunction for 〔數值〕 seconds.
| LevelMechanics || 啟動之後會射出彈跳的火球,讓被擊中及周圍的砲塔故障〔數值〕秒。 || 启动之后会射出弹跳的火球,让被击中及周围的炮塔故障〔數值〕秒。 || When activated, this launches bouncing fireballs that cause the struck tower and nearby towers to malfunction for 〔數值〕 seconds.
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_FROST</code> || 遠古冰霜塔 || 远古冰霜塔 || Ancient Freeze Tower
| LevelMechanics || 遠古冰霜塔 || 远古冰霜塔 || Ancient Freeze Tower
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_FROST_DESC</code> || 啟動之後會持續放出冰霜能量,讓射程範圍中的砲塔攻擊速度降低70%,持續〔數值〕秒。 || 启动之后会持续放出冰霜能量,让射程范围中的炮塔攻击速度降低70%,持续〔數值〕秒。 || When activated, this continuously releases frost energy, reducing the attack speed of towers in range by 70% for 〔數值〕 seconds.
| LevelMechanics || 啟動之後會持續放出冰霜能量,讓射程範圍中的砲塔攻擊速度降低70%,持續〔數值〕秒。 || 启动之后会持续放出冰霜能量,让射程范围中的炮塔攻击速度降低70%,持续〔數值〕秒。 || When activated, this continuously releases frost energy, reducing the attack speed of towers in range by 70% for 〔數值〕 seconds.
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_SNIPER</code> || 遠古狙擊塔 || 远古狙击塔 || Ancient Sniper Tower
| LevelMechanics || 遠古狙擊塔 || 远古狙击塔 || Ancient Sniper Tower
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_SNIPER_DESC</code> || 啟動之後會用強大的雷射攻擊射程內的砲塔,讓擊中的砲塔故障〔數值〕秒。 || 启动之后会用强大的雷射攻击射程内的炮塔,让击中的炮塔故障〔數值〕秒。 || When activated, this shoots a powerful laser to attack towers in range, causing them to malfunction for 〔數值〕 seconds.
| LevelMechanics || 啟動之後會用強大的雷射攻擊射程內的砲塔,讓擊中的砲塔故障〔數值〕秒。 || 启动之后会用强大的雷射攻击射程内的炮塔,让击中的炮塔故障〔數值〕秒。 || When activated, this shoots a powerful laser to attack towers in range, causing them to malfunction for 〔數值〕 seconds.
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_THUNDER</code> || 遠古雷電塔 || 远古雷电塔 || Ancient Lightning Tower
| LevelMechanics || 遠古雷電塔 || 远古雷电塔 || Ancient Lightning Tower
|-
|-
| LevelMechanics || <code>ANCIENT_TOWER_THUNDER_DESC</code> || 啟動之後會放出強大的雷擊,讓大範圍中的砲塔故障〔數值〕秒。 || 启动之后会放出强大的雷击,让大范围中的炮塔故障〔數值〕秒。 || When activated, this unleashes powerful lightning that causes towers in a wide area to malfunction for 〔數值〕 seconds.
| LevelMechanics || 啟動之後會放出強大的雷擊,讓大範圍中的砲塔故障〔數值〕秒。 || 启动之后会放出强大的雷击,让大范围中的炮塔故障〔數值〕秒。 || When activated, this unleashes powerful lightning that causes towers in a wide area to malfunction for 〔數值〕 seconds.
|-
|-
| LevelMechanics || <code>BLAZING_BRAZIER</code> || 電弧火盆 || 电弧火盆 || Blazing Brazier
| LevelMechanics || 電弧火盆 || 电弧火盆 || Blazing Brazier
|-
|-
| LevelMechanics || <code>BLAZING_BRAZIER_DESC</code> || 通電之後,將電能轉換為充滿能量的火焰。 || 通电之后,将电能转换为充满能量的火焰。 || When powered on, the brazier converts electrical energy into charged flames. Your blocks within range will not freeze due to cold, and all Freeze Corrupted Tiles within the area will be cleared.
| LevelMechanics || 通電之後,將電能轉換為充滿能量的火焰。 || 通电之后,将电能转换为充满能量的火焰。 || When powered on, the brazier converts electrical energy into charged flames. Your blocks within range will not freeze due to cold, and all Freeze Corrupted Tiles within the area will be cleared.
|-
|-
| LevelMechanics || <code>BLOCK_FACTORY</code> || 方塊工廠 || 方块工厂 || Block Factory
| LevelMechanics || 方塊工廠 || 方块工厂 || Block Factory
|-
|-
| LevelMechanics || <code>BLOCK_FACTORY_DESC</code> || 第一次通電啟動時會立即獲得一張隨機方塊卡。 || 第一次通电启动时会立即获得一张随机方块卡。 || When powered on for the first time, you immediately receive one random block card.
| LevelMechanics || 第一次通電啟動時會立即獲得一張隨機方塊卡。 || 第一次通电启动时会立即获得一张随机方块卡。 || When powered on for the first time, you immediately receive one random block card.
|-
|-
| LevelMechanics || <code>BONE_WALL</code> || 骨牆 || 骨墙 || Bone Wall
| LevelMechanics || 骨牆 || 骨墙 || Bone Wall
|-
|-
| LevelMechanics || <code>BONE_WALL_DESC</code> || 每塊骨牆花費〔數值〕[[金幣]] || 每块骨墙花费〔數值〕[[金幣]] || Each block of bone wall costs 〔數值〕 coins.
| LevelMechanics || 每塊骨牆花費〔數值〕[[金幣]] || 每块骨墙花费〔數值〕[[金幣]] || Each block of bone wall costs 〔數值〕 coins.
|-
|-
| LevelMechanics || <code>BONE_WALL_PRESS_AND_HOLD</code> || 按住左鍵移除 || 按住左键移除 || Press and hold to remove
| LevelMechanics || 按住左鍵移除 || 按住左键移除 || Press and hold to remove
|-
|-
| LevelMechanics || <code>CANNON_FACTORY</code> || 砲塔組裝系統 || 炮塔组装系统 || Tower Assembly System
| LevelMechanics || 砲塔組裝系統 || 炮塔组装系统 || Tower Assembly System
|-
|-
| LevelMechanics || <code>CANNON_FACTORY_DESC</code> || 通電啟動時,手牌最大張數+1。 || 通电启动时,手牌最大张数+1。 || While powered on, your maximum hand size increases by 1.
| LevelMechanics || 通電啟動時,手牌最大張數+1。 || 通电启动时,手牌最大张数+1。 || While powered on, your maximum hand size increases by 1.
|-
|-
| LevelMechanics || <code>CANNON_FACTORY_NOTIFICATION</code> || 你從砲塔組裝系統獲得了〔數值〕! || 你从炮塔组装系统获得了〔數值〕! || You got 〔數值〕 from the Tower Assembly System!
| LevelMechanics || 你從砲塔組裝系統獲得了〔數值〕! || 你从炮塔组装系统获得了〔數值〕! || You got 〔數值〕 from the Tower Assembly System!
|-
|-
| LevelMechanics || <code>CHARGE_STATION</code> || 充電站 || 充电站 || Charging Station
| LevelMechanics || 充電站 || 充电站 || Charging Station
|-
|-
| LevelMechanics || <code>CHARGE_STATION_DESC</code> || 將方塊與充電站連接,就可以將電能傳送到需要電力的設施! || 将方块与充电站连接,就可以将电能传送到需要电力的设施! || Connect blocks to the Charging Station to transmit power to machines that require electricity!
| LevelMechanics || 將方塊與充電站連接,就可以將電能傳送到需要電力的設施! || 将方块与充电站连接,就可以将电能传送到需要电力的设施! || Connect blocks to the Charging Station to transmit power to machines that require electricity!
|-
|-
| LevelMechanics || <code>CHEST</code> || 寶箱! || 宝箱! || Treasure chest!
| LevelMechanics || 寶箱! || 宝箱! || Treasure chest!
|-
|-
| LevelMechanics || <code>CHEST_DESC</code> || 點擊打開寶箱 || 点击打开宝箱 || Click to open the treasure chest
| LevelMechanics || 點擊打開寶箱 || 点击打开宝箱 || Click to open the treasure chest
|-
|-
| LevelMechanics || <code>CHEST_HAND_FULL</code> || 手牌全滿時無法打開寶箱 || 手牌全满时无法打开宝箱 || The treasure chest cannot be opened when your hand is full.
| LevelMechanics || 手牌全滿時無法打開寶箱 || 手牌全满时无法打开宝箱 || The treasure chest cannot be opened when your hand is full.
|-
|-
| LevelMechanics || <code>CLEANSE_SYSTEM</code> || 淨化系統 || 净化系统 || Purification System
| LevelMechanics || 淨化系統 || 净化系统 || Purification System
|-
|-
| LevelMechanics || <code>CLEANSE_SYSTEM_DESC</code> || 啟動之後,在戰鬥中會每秒清除一個範圍內的腐化格。 || 启动之后,在战斗中会每秒清除一个范围内的腐化格。 || When activated, this removes one Corrupted Tile per second within its range during battle.
| LevelMechanics || 啟動之後,在戰鬥中會每秒清除一個範圍內的腐化格。 || 启动之后,在战斗中会每秒清除一个范围内的腐化格。 || When activated, this removes one Corrupted Tile per second within its range during battle.
|-
|-
| LevelMechanics || <code>CONDUIT_PIPE</code> || 導電管 || 导电管 || Conduit Pipe
| LevelMechanics || 導電管 || 导电管 || Conduit Pipe
|-
|-
| LevelMechanics || <code>CONDUIT_PIPE_DESC</code> || 通電後,可以將電能送到導電管的另外一邊。 || 通电后,可以将电能送到导电管的另外一边。 || Once powered, it transfers electricity to the other side of the pipe.
| LevelMechanics || 通電後,可以將電能送到導電管的另外一邊。 || 通电后,可以将电能送到导电管的另外一边。 || Once powered, it transfers electricity to the other side of the pipe.
|-
|-
| LevelMechanics || <code>CORRUPTED_ALTAR</code> || 腐化祭壇 || 腐化祭坛 || Corrupted Altar
| LevelMechanics || 腐化祭壇 || 腐化祭坛 || Corrupted Altar
|-
|-
| LevelMechanics || <code>CORRUPTED_ALTAR_DESC</code> || 每回合結束時,會隨機在周圍產生〔數值〕個腐化格 || 每回合结束时,会随机在周围产生〔數值〕个腐化格 || At the end of each turn, randomly creates 〔數值〕 Corrupted Tiles around it.
| LevelMechanics || 每回合結束時,會隨機在周圍產生〔數值〕個腐化格 || 每回合结束时,会随机在周围产生〔數值〕个腐化格 || At the end of each turn, randomly creates 〔數值〕 Corrupted Tiles around it.
|-
|-
| LevelMechanics || <code>COSMO_BOSS_STRAY_STAR</code> || 高能星體 || 高能星体 || Energized Star
| LevelMechanics || 高能星體 || 高能星体 || Energized Star
|-
|-
| LevelMechanics || <code>COSMO_BOSS_STRAY_STAR_DESC</code> || 接觸到虛無之眼時,為虛無之眼回復 〔數值〕% 生命值。 || 接触到虚无之眼时,为虚无之眼回复 〔數值〕% 生命值。 || Restores 〔數值〕% of the Eye of the Void's HP upon contact.
| LevelMechanics || 接觸到虛無之眼時,為虛無之眼回復 〔數值〕% 生命值。 || 接触到虚无之眼时,为虚无之眼回复 〔數值〕% 生命值。 || Restores 〔數值〕% of the Eye of the Void's HP upon contact.
|-
|-
| LevelMechanics || <code>COSMO_ZONE</code> || 星空區域 || 星空区域 ||  
| LevelMechanics || 星空區域 || 星空区域 ||  
|-
|-
| LevelMechanics || <code>COSMO_ZONE_DESC</code> || 完全被虛無能量侵蝕的區域,無法在上面建造任何方塊 || 完全被虚无能量侵蚀的区域,无法在上面建造任何方块 ||  
| LevelMechanics || 完全被虛無能量侵蝕的區域,無法在上面建造任何方塊 || 完全被虚无能量侵蚀的区域,无法在上面建造任何方块 ||  
|-
|-
| LevelMechanics || <code>CRYSTALIZED_WOOD</code> || 晶化樹木 || 晶化树木 || Crystallized Wood
| LevelMechanics || 晶化樹木 || 晶化树木 || Crystallized Wood
|-
|-
| LevelMechanics || <code>CRYSTALIZED_WOOD_DESC</code> || 受到虛無的轉化,這些樹木變為了易碎的虛無水晶。破壞後可以取得一張「虛無核心」卡片。 || 受到虚无的转化,这些树木变为了易碎的虚无水晶。破坏后可以取得一张「虚无核心」卡片。 || Transformed by the Void, these trees have become fragile void crystals. Destroying one of them grants a Void Core card.
| LevelMechanics || 受到虛無的轉化,這些樹木變為了易碎的虛無水晶。破壞後可以取得一張「虛無核心」卡片。 || 受到虚无的转化,这些树木变为了易碎的虚无水晶。破坏后可以取得一张「虚无核心」卡片。 || Transformed by the Void, these trees have become fragile void crystals. Destroying one of them grants a Void Core card.
|-
|-
| LevelMechanics || <code>ELECTRIC_TOWER</code> || 散射電塔 || 散射电塔 || Scatter Electric Tower
| LevelMechanics || 散射電塔 || 散射电塔 || Scatter Electric Tower
|-
|-
| LevelMechanics || <code>ELECTRIC_TOWER_DESC</code> || 通電後,每0.5秒會對周圍隨機3隻怪物造成〔數值〕點[[電]]屬性傷害。 || 通电后,每0.5秒会对周围随机3只怪物造成〔數值〕点[[電]]属性伤害。 || When powered on, it deals 〔數值〕 [[電]] damage to 3 random monsters around it every 0.5 seconds.
| LevelMechanics || 通電後,每0.5秒會對周圍隨機3隻怪物造成〔數值〕點[[電]]屬性傷害。 || 通电后,每0.5秒会对周围随机3只怪物造成〔數值〕点[[電]]属性伤害。 || When powered on, it deals 〔數值〕 [[電]] damage to 3 random monsters around it every 0.5 seconds.
|-
|-
| LevelMechanics || <code>EMBER_STONE_EXTRACTOR</code> || 餘燼石萃取機 || 余烬石萃取机 || Ember Stone Extractor
| LevelMechanics || 餘燼石萃取機 || 余烬石萃取机 || Ember Stone Extractor
|-
|-
| LevelMechanics || <code>EMBER_STONE_EXTRACTOR_DESC</code> || 每通電一回合,過關時會額外獲得〔數值〕顆[[餘燼石]] || 每通电一回合,过关时会额外获得〔數值〕颗[[餘燼石]] || For every turn it remains powered on, you earn an additional 〔數值〕 [[餘燼石]] upon clearing the stage.
| LevelMechanics || 每通電一回合,過關時會額外獲得〔數值〕顆[[餘燼石]] || 每通电一回合,过关时会额外获得〔數值〕颗[[餘燼石]] || For every turn it remains powered on, you earn an additional 〔數值〕 [[餘燼石]] upon clearing the stage.
|-
|-
| LevelMechanics || <code>EMBER_STONE_EXTRACTOR_INFO</code> || 目前累積: 〔數值〕 || 目前累积: 〔數值〕 || Current total: 〔數值〕
| LevelMechanics || 目前累積: 〔數值〕 || 目前累积: 〔數值〕 || Current total: 〔數值〕
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_ARCANE</code> || 法能晶石 || 法能晶石 || Arcane Crystal
| LevelMechanics || 法能晶石 || 法能晶石 || Arcane Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_ARCANE_DESC</code> || 充滿了法術能量,擊碎後會產生奧術強化格,並以侵蝕性的能量充滿周圍的地面,使經過的怪物每秒堆疊20%[[脆弱]] || 充满了法术能量,击碎后会产生奥术强化格,并以侵蚀性的能量充满周围的地面,使经过的怪物每秒堆叠20%[[脆弱]] || Filled with arcane energy. When destroyed, it creates Arcane Boost Tiles and imbues the surrounding area with corrosive energy, causing monsters passing through it to gain 20% [[脆弱]] per second.
| LevelMechanics || 充滿了法術能量,擊碎後會產生奧術強化格,並以侵蝕性的能量充滿周圍的地面,使經過的怪物每秒堆疊20%[[脆弱]] || 充满了法术能量,击碎后会产生奥术强化格,并以侵蚀性的能量充满周围的地面,使经过的怪物每秒堆叠20%[[脆弱]] || Filled with arcane energy. When destroyed, it creates Arcane Boost Tiles and imbues the surrounding area with corrosive energy, causing monsters passing through it to gain 20% [[脆弱]] per second.
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_CORRUPTED</code> || 腐化晶石 || 腐化晶石 || Corrupted Crystal
| LevelMechanics || 腐化晶石 || 腐化晶石 || Corrupted Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_CORRUPTED_DESC</code> || 攻擊腐化晶石可以獲得雙倍的能量水晶,但也同時會在周圍產生腐化格。 || 攻击腐化晶石可以获得双倍的能量水晶,但也同时会在周围产生腐化格。 || Attacking a Corrupted Crystal grants twice as many Energy Crystals, but also creates Corrupted Tiles around it.
| LevelMechanics || 攻擊腐化晶石可以獲得雙倍的能量水晶,但也同時會在周圍產生腐化格。 || 攻击腐化晶石可以获得双倍的能量水晶,但也同时会在周围产生腐化格。 || Attacking a Corrupted Crystal grants twice as many Energy Crystals, but also creates Corrupted Tiles around it.
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_ELECTRIC</code> || 雷電晶石 || 雷电晶石 || Lightning Crystal
| LevelMechanics || 雷電晶石 || 雷电晶石 || Lightning Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_ELECTRIC_DESC</code> || 充滿了電屬性能量,擊碎後會產生雷電強化格,並讓周圍的地面充滿電能,使經過的怪物每秒堆疊20%[[蓄能]] || 充满了电属性能量,击碎后会产生雷电强化格,并让周围的地面充满电能,使经过的怪物每秒堆叠20%[[蓄能]] || Filled with electrical energy. When destroyed, it creates Lightning Boost Tiles and charges the surrounding area with electricity, causing monsters passing through it to gain 20% [[蓄能]] per second.
| LevelMechanics || 充滿了電屬性能量,擊碎後會產生雷電強化格,並讓周圍的地面充滿電能,使經過的怪物每秒堆疊20%[[蓄能]] || 充满了电属性能量,击碎后会产生雷电强化格,并让周围的地面充满电能,使经过的怪物每秒堆叠20%[[蓄能]] || Filled with electrical energy. When destroyed, it creates Lightning Boost Tiles and charges the surrounding area with electricity, causing monsters passing through it to gain 20% [[蓄能]] per second.
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_FIRE</code> || 火焰晶石 || 火焰晶石 || Flame Crystal
| LevelMechanics || 火焰晶石 || 火焰晶石 || Flame Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_FIRE_DESC</code> || 充滿了火焰能量,擊碎後會產生火焰強化格,並在周圍的地面產生燃燒區域,使經過的怪物[[燃燒]]一秒。 || 充满了火焰能量,击碎后会产生火焰强化格,并在周围的地面产生燃烧区域,使经过的怪物[[燃燒]]一秒。 || Filled with fire energy. When destroyed, it creates Fire Boost Tiles and ignites the surrounding area, inflicting [[燃燒]] on monsters passing through it for 1 second.
| LevelMechanics || 充滿了火焰能量,擊碎後會產生火焰強化格,並在周圍的地面產生燃燒區域,使經過的怪物[[燃燒]]一秒。 || 充满了火焰能量,击碎后会产生火焰强化格,并在周围的地面产生燃烧区域,使经过的怪物[[燃燒]]一秒。 || Filled with fire energy. When destroyed, it creates Fire Boost Tiles and ignites the surrounding area, inflicting [[燃燒]] on monsters passing through it for 1 second.
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_ICE</code> || 凍結晶石 || 冻结晶石 || Frozen Crystal
| LevelMechanics || 凍結晶石 || 冻结晶石 || Frozen Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_ICE_DESC</code> || 充滿了冰凍能量,擊碎後會產生冰凍強化格,並將周圍的地面結凍,使經過的怪物每秒累積2層[[冰冷]]。 || 充满了冰冻能量,击碎后会产生冰冻强化格,并将周围的地面结冻,使经过的怪物每秒累积2层[[冰冷]]。 || Filled with freezing energy. When destroyed, it creates Frost Boost Tiles and freezes the surrounding area, causing monsters passing through it to gain 2 stacks of [[冰冷]] per second.
| LevelMechanics || 充滿了冰凍能量,擊碎後會產生冰凍強化格,並將周圍的地面結凍,使經過的怪物每秒累積2層[[冰冷]]。 || 充满了冰冻能量,击碎后会产生冰冻强化格,并将周围的地面结冻,使经过的怪物每秒累积2层[[冰冷]]。 || Filled with freezing energy. When destroyed, it creates Frost Boost Tiles and freezes the surrounding area, causing monsters passing through it to gain 2 stacks of [[冰冷]] per second.
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_POISON</code> || 毒噬晶石 || 毒噬晶石 || Venom Crystal
| LevelMechanics || 毒噬晶石 || 毒噬晶石 || Venom Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_POISON_DESC</code> || 充滿了毒屬性能量,擊碎後會產生劇毒強化格,並以劇毒覆蓋周圍的地面,使經過的怪物每秒受到當前生命值1%的傷害(最高100) || 充满了毒属性能量,击碎后会产生剧毒强化格,并以剧毒覆盖周围的地面,使经过的怪物每秒受到当前生命值1%的伤害(最高100) || Filled with poisonous energy. When destroyed, it creates Poison Boost Tiles and covers the surrounding ground in poison, causing monsters passing through it to take damage equal to 1% of their current HP per second (up to 100).
| LevelMechanics || 充滿了毒屬性能量,擊碎後會產生劇毒強化格,並以劇毒覆蓋周圍的地面,使經過的怪物每秒受到當前生命值1%的傷害(最高100) || 充满了毒属性能量,击碎后会产生剧毒强化格,并以剧毒覆盖周围的地面,使经过的怪物每秒受到当前生命值1%的伤害(最高100) || Filled with poisonous energy. When destroyed, it creates Poison Boost Tiles and covers the surrounding ground in poison, causing monsters passing through it to take damage equal to 1% of their current HP per second (up to 100).
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_SHARD</code> || 神秘碎片 || 神秘碎片 || Mysterious Shard
| LevelMechanics || 神秘碎片 || 神秘碎片 || Mysterious Shard
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_SHARD_DESC</code> || 收集足夠的神祕碎片,就可以收到學院送來的寶箱! || 收集足够的神秘碎片,就可以收到学院送来的宝箱! || Collect enough Mysterious Shards to receive a chest from the Academy!
| LevelMechanics || 收集足夠的神祕碎片,就可以收到學院送來的寶箱! || 收集足够的神秘碎片,就可以收到学院送来的宝箱! || Collect enough Mysterious Shards to receive a chest from the Academy!
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_SHARD_DETAIL</code> || 剩餘 〔數值〕 神秘碎片 || 剩余 〔數值〕 神秘碎片 || 〔數值〕 Mysterious Shard(s) remaining
| LevelMechanics || 剩餘 〔數值〕 神秘碎片 || 剩余 〔數值〕 神秘碎片 || 〔數值〕 Mysterious Shard(s) remaining
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_VOID</code> || 虛無晶石 || 虚无晶石 || Void Crystal
| LevelMechanics || 虛無晶石 || 虚无晶石 || Void Crystal
|-
|-
| LevelMechanics || <code>ENERGY_CRYSTAL_VOID_DESC</code> || 破壞虛無晶石可以取得一張「虛無核心」卡片,讓你在一個區域中產生虛空領域,或是在虛空領域上產生地面。 || 破坏虚无晶石可以取得一张「虚无核心」卡片,让你在一个区域中产生虚空领域,或是在虚空领域上产生地面。 || Destroying a Void Crystal grants a Void Core card, allowing you to create a Void Zone within a certain area or create ground tiles over an existing Void Zone.
| LevelMechanics || 破壞虛無晶石可以取得一張「虛無核心」卡片,讓你在一個區域中產生虛空領域,或是在虛空領域上產生地面。 || 破坏虚无晶石可以取得一张「虚无核心」卡片,让你在一个区域中产生虚空领域,或是在虚空领域上产生地面。 || Destroying a Void Crystal grants a Void Core card, allowing you to create a Void Zone within a certain area or create ground tiles over an existing Void Zone.
|-
|-
| LevelMechanics || <code>FROZEN_TREASURE</code> || 冰封寶藏 || 冰封宝藏 || Frozen Treasure
| LevelMechanics || 冰封寶藏 || 冰封宝藏 || Frozen Treasure
|-
|-
| LevelMechanics || <code>FROZEN_TREASURE_DESC</code> || 被封在厚實冰層中的寶箱。使用你的砲塔將其擊碎,取得裡面的獎勵! || 被封在厚实冰层中的宝箱。使用你的炮塔将其击碎,取得里面的奖励! || A treasure chest trapped in solid ice. Use your towers to break it open!
| LevelMechanics || 被封在厚實冰層中的寶箱。使用你的砲塔將其擊碎,取得裡面的獎勵! || 被封在厚实冰层中的宝箱。使用你的炮塔将其击碎,取得里面的奖励! || A treasure chest trapped in solid ice. Use your towers to break it open!
|-
|-
| LevelMechanics || <code>GOLD_CRYSTAL</code> || 黃金礦石 || 黄金矿石 || Golden Crystal
| LevelMechanics || 黃金礦石 || 黄金矿石 || Golden Crystal
|-
|-
| LevelMechanics || <code>GOLD_CRYSTAL_DESC</code> || 巨大的黃金礦,每破壞10%血量會獲得 〔數值〕 金幣。 || 巨大的黄金矿,每破坏10%血量会获得 〔數值〕 金币。 || A massive golden crystal. Gain 〔數值〕 gold for every 10% of its HP destroyed.
| LevelMechanics || 巨大的黃金礦,每破壞10%血量會獲得 〔數值〕 金幣。 || 巨大的黄金矿,每破坏10%血量会获得 〔數值〕 金币。 || A massive golden crystal. Gain 〔數值〕 gold for every 10% of its HP destroyed.
|-
|-
| LevelMechanics || <code>GOLD_CRYSTAL_DETAIL</code> || 剩餘 〔數值〕 黃金 || 剩余 〔數值〕 黄金 || 〔數值〕 gold remaining
| LevelMechanics || 剩餘 〔數值〕 黃金 || 剩余 〔數值〕 黄金 || 〔數值〕 gold remaining
|-
|-
| LevelMechanics || <code>GOLD_ENERGY</code> || 黃金碎片 || 黄金碎片 ||  
| LevelMechanics || 黃金碎片 || 黄金碎片 ||  
|-
|-
| LevelMechanics || <code>GOLD_ENERGY_DESC</code> || 當怪物經過時會附著在怪物身上,使怪物被擊倒時額外掉落 〔數值〕 金幣。同一隻怪物只能附著一顆黃金碎片。 || 当怪物经过时会附着在怪物身上,使怪物被击倒时额外掉落 〔數值〕 金币。同一只怪物只能附着一颗黄金碎片。 ||  
| LevelMechanics || 當怪物經過時會附著在怪物身上,使怪物被擊倒時額外掉落 〔數值〕 金幣。同一隻怪物只能附著一顆黃金碎片。 || 当怪物经过时会附着在怪物身上,使怪物被击倒时额外掉落 〔數值〕 金币。同一只怪物只能附着一颗黄金碎片。 ||  
|-
|-
| LevelMechanics || <code>GOLD_FACTORY</code> || 黃金熔爐 || 黄金熔炉 || Gold Furnace
| LevelMechanics || 黃金熔爐 || 黄金熔炉 || Gold Furnace
|-
|-
| LevelMechanics || <code>GOLD_FACTORY_DESC</code> || 第一次通電啟動時會立即獲得15金幣。 || 第一次通电启动时会立即获得15金币。 || When powered on for the first time, you immediately gain 15 Gold.
| LevelMechanics || 第一次通電啟動時會立即獲得15金幣。 || 第一次通电启动时会立即获得15金币。 || When powered on for the first time, you immediately gain 15 Gold.
|-
|-
| LevelMechanics || <code>GOLD_FACTORY_NOTIFICATION</code> || 你從黃金熔爐獲得了〔數值〕金幣! || 你从黄金熔炉获得了〔數值〕金币! || You gained 〔數值〕 Gold from the Gold Furnace!
| LevelMechanics || 你從黃金熔爐獲得了〔數值〕金幣! || 你从黄金熔炉获得了〔數值〕金币! || You gained 〔數值〕 Gold from the Gold Furnace!
|-
|-
| LevelMechanics || <code>HUGE_FAN</code> || 地底通風系統 || 地底通风系统 || Underground Ventilation System
| LevelMechanics || 地底通風系統 || 地底通风系统 || Underground Ventilation System
|-
|-
| LevelMechanics || <code>HUGE_FAN_DESC</code> || 通電啟動後,會吹出雪山的寒冷氣流影響怪物的移動速度,並且每秒對範圍內的怪物堆疊2層[[冰冷]]。 || 通电启动后,会吹出雪山的寒冷气流影响怪物的移动速度,并且每秒对范围内的怪物堆叠2层[[冰冷]]。 || When powered on, this releases cold air from the snowy mountains, slowing monster movement and applying 2 stacks of [[冰冷]] per second to all monsters in range.
| LevelMechanics || 通電啟動後,會吹出雪山的寒冷氣流影響怪物的移動速度,並且每秒對範圍內的怪物堆疊2層[[冰冷]]。 || 通电启动后,会吹出雪山的寒冷气流影响怪物的移动速度,并且每秒对范围内的怪物堆叠2层[[冰冷]]。 || When powered on, this releases cold air from the snowy mountains, slowing monster movement and applying 2 stacks of [[冰冷]] per second to all monsters in range.
|-
|-
| LevelMechanics || <code>ICEBLOCK</code> || 滑動冰塊 || 滑动冰块 || Ice Block
| LevelMechanics || 滑動冰塊 || 滑动冰块 || Ice Block
|-
|-
| LevelMechanics || <code>ICEBLOCK_CANT_MOVE_IN_BATTLE</code> || 戰鬥中不可移動冰塊 || 战斗中不可移动冰块 || Ice blocks cannot be moved during the battle phase.
| LevelMechanics || 戰鬥中不可移動冰塊 || 战斗中不可移动冰块 || Ice blocks cannot be moved during the battle phase.
|-
|-
| LevelMechanics || <code>ICEBLOCK_DESC</code> || 冰塊上可以放置2x2砲塔,並且在準備階段時任意移動冰塊的位置。 || 冰块上可以放置2x2炮塔,并且在准备阶段时任意移动冰块的位置。 || You can place 2x2 towers on an ice block. Ice blocks can be moved freely during the preparation phase.
| LevelMechanics || 冰塊上可以放置2x2砲塔,並且在準備階段時任意移動冰塊的位置。 || 冰块上可以放置2x2炮塔,并且在准备阶段时任意移动冰块的位置。 || You can place 2x2 towers on an ice block. Ice blocks can be moved freely during the preparation phase.
|-
|-
| LevelMechanics || <code>NOT_ACTIVATED</code> || 未啟動 || 未启动 || NOT ACTIVATED
| LevelMechanics || 未啟動 || 未启动 || NOT ACTIVATED
|-
|-
| LevelMechanics || <code>ORC_TOTEM_HEAL</code> || 治療圖騰 || 治疗图腾 || Healing Totem
| LevelMechanics || 治療圖騰 || 治疗图腾 || Healing Totem
|-
|-
| LevelMechanics || <code>ORC_TOTEM_HEAL_DESC</code> || 範圍中的怪物每秒回復總HP的10% || 范围中的怪物每秒回复总HP的10% || Heals monsters in range by 10% of their max HP every second.
| LevelMechanics || 範圍中的怪物每秒回復總HP的10% || 范围中的怪物每秒回复总HP的10% || Heals monsters in range by 10% of their max HP every second.
|-
|-
| LevelMechanics || <code>OVERCHARGE_CONDUIT</code> || 過載分配系統 || 过载分配系统 || Overload Distribution System
| LevelMechanics || 過載分配系統 || 过载分配系统 || Overload Distribution System
|-
|-
| LevelMechanics || <code>OVERCHARGE_CONDUIT_DESC</code> || 通電啟動後,會在戰鬥中每15秒一次,隨機對範圍內沒有強化卡效果的砲塔施放超載,讓攻擊速度大幅提高10秒。 || 通电启动后,会在战斗中每15秒一次,随机对范围内没有强化卡效果的炮塔施放超载,让攻击速度大幅提高10秒。 || When powered on, every 15 seconds in battle, this randomly grants OVERCHARGE to a tower in range that does not already have a buff card effect, greatly increasing its attack speed for 10 seconds.
| LevelMechanics || 通電啟動後,會在戰鬥中每15秒一次,隨機對範圍內沒有強化卡效果的砲塔施放超載,讓攻擊速度大幅提高10秒。 || 通电启动后,会在战斗中每15秒一次,随机对范围内没有强化卡效果的炮塔施放超载,让攻击速度大幅提高10秒。 || When powered on, every 15 seconds in battle, this randomly grants OVERCHARGE to a tower in range that does not already have a buff card effect, greatly increasing its attack speed for 10 seconds.
|-
|-
| LevelMechanics || <code>PURIFY_BOTTLE_FACTORY</code> || 淨化藥劑合成機 || 净化药剂合成机 || Purification Potion Mixer
| LevelMechanics || 淨化藥劑合成機 || 净化药剂合成机 || Purification Potion Mixer
|-
|-
| LevelMechanics || <code>PURIFY_BOTTLE_FACTORY_DESC</code> || 第一次通電啟動時會立即獲得一張淨化藥劑。 || 第一次通电启动时会立即获得一张净化药剂。 || When powered on for the first time, you immediately receive one Purification Potion.
| LevelMechanics || 第一次通電啟動時會立即獲得一張淨化藥劑。 || 第一次通电启动时会立即获得一张净化药剂。 || When powered on for the first time, you immediately receive one Purification Potion.
|-
|-
| LevelMechanics || <code>SECURITY_SYSTEM</code> || 保全系統總開關 || 保全系统总开关 || Security System Switch
| LevelMechanics || 保全系統總開關 || 保全系统总开关 || Security System Switch
|-
|-
| LevelMechanics || <code>SECURITY_SYSTEM_DESC</code> || 通電後可以讓範圍內所有的遠古防衛塔暫時關機,不會再對你的砲塔發動攻擊。 || 通电后可以让范围内所有的远古防卫塔暂时关机,不会再对你的炮塔发动攻击。 || When powered, it temporarily shuts down all ancient defense towers within range, preventing them from attacking your towers.
| LevelMechanics || 通電後可以讓範圍內所有的遠古防衛塔暫時關機,不會再對你的砲塔發動攻擊。 || 通电后可以让范围内所有的远古防卫塔暂时关机,不会再对你的炮塔发动攻击。 || When powered, it temporarily shuts down all ancient defense towers within range, preventing them from attacking your towers.
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_BREAK</code> || 符文陷阱:崩解 || 符文陷阱:崩解 || Rune Trap: Shatter
| LevelMechanics || 符文陷阱:崩解 || 符文陷阱:崩解 || Rune Trap: Shatter
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_BREAK_DESC</code> || 在符文陷阱範圍中的方塊會立即被破壞。 || 在符文陷阱范围中的方块会立即被破坏。 || Blocks within the rune trap's area are immediately destroyed.
| LevelMechanics || 在符文陷阱範圍中的方塊會立即被破壞。 || 在符文陷阱范围中的方块会立即被破坏。 || Blocks within the rune trap's area are immediately destroyed.
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_FIRE</code> || 符文陷阱:灼炎 || 符文陷阱:灼炎 || Rune Trap: Flame
| LevelMechanics || 符文陷阱:灼炎 || 符文陷阱:灼炎 || Rune Trap: Flame
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_FIRE_DESC</code> || 在符文陷阱範圍中放置的方塊,會立即被轉為岩漿方塊。 || 在符文陷阱范围中放置的方块,会立即被转为岩浆方块。 || Blocks placed within the Rune Trap's area will instantly turn into Magma Blocks.
| LevelMechanics || 在符文陷阱範圍中放置的方塊,會立即被轉為岩漿方塊。 || 在符文陷阱范围中放置的方块,会立即被转为岩浆方块。 || Blocks placed within the Rune Trap's area will instantly turn into Magma Blocks.
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_FROST</code> || 符文陷阱:寒冰 || 符文陷阱:寒冰 || Rune Trap: Frost
| LevelMechanics || 符文陷阱:寒冰 || 符文陷阱:寒冰 || Rune Trap: Frost
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_FROST_DESC</code> || 在符文陷阱範圍中放置的方塊,會立即被轉為冰凍方塊。 || 在符文陷阱范围中放置的方块,会立即被转为冰冻方块。 || Blocks placed within the Rune Trap's area will instantly turn into Ice Blocks.
| LevelMechanics || 在符文陷阱範圍中放置的方塊,會立即被轉為冰凍方塊。 || 在符文陷阱范围中放置的方块,会立即被转为冰冻方块。 || Blocks placed within the Rune Trap's area will instantly turn into Ice Blocks.
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_HASTE</code> || 符文陷阱:迅捷 || 符文陷阱:迅捷 || Rune Trap: Swiftness
| LevelMechanics || 符文陷阱:迅捷 || 符文陷阱:迅捷 || Rune Trap: Swiftness
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_HASTE_DESC</code> || 在符文陷阱範圍中的怪物,移動速度增加100% || 在符文陷阱范围中的怪物,移动速度增加100% || Monsters within the rune trap's area have their movement speed increased by 100%.
| LevelMechanics || 在符文陷阱範圍中的怪物,移動速度增加100% || 在符文陷阱范围中的怪物,移动速度增加100% || Monsters within the rune trap's area have their movement speed increased by 100%.
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_HEAL</code> || 符文陷阱:治癒 || 符文陷阱:治愈 || Rune Trap: Healing
| LevelMechanics || 符文陷阱:治癒 || 符文陷阱:治愈 || Rune Trap: Healing
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_HEAL_DESC</code> || 在符文陷阱範圍中的怪物,每秒回復總HP的5% || 在符文陷阱范围中的怪物,每秒回复总HP的5% || Monsters within the rune trap's area recover 5% of their total HP every second.
| LevelMechanics || 在符文陷阱範圍中的怪物,每秒回復總HP的5% || 在符文陷阱范围中的怪物,每秒回复总HP的5% || Monsters within the rune trap's area recover 5% of their total HP every second.
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_SHIELD</code> || 符文陷阱:堅甲 || 符文陷阱:坚甲 || Rune Trap: Ironhide
| LevelMechanics || 符文陷阱:堅甲 || 符文陷阱:坚甲 || Rune Trap: Ironhide
|-
|-
| LevelMechanics || <code>SKELETONKING_TRAP_SHIELD_DESC</code> || 在符文陷阱範圍中的怪物,受到的傷害降低50% || 在符文陷阱范围中的怪物,受到的伤害降低50% || Monsters within the rune trap's area take 50% less damage.
| LevelMechanics || 在符文陷阱範圍中的怪物,受到的傷害降低50% || 在符文陷阱范围中的怪物,受到的伤害降低50% || Monsters within the rune trap's area take 50% less damage.
|-
|-
| LevelMechanics || <code>SNOW_BRAZIER</code> || 廢棄火盆 || 废弃火盆 || Abandoned Brazier
| LevelMechanics || 廢棄火盆 || 废弃火盆 || Abandoned Brazier
|-
|-
| LevelMechanics || <code>SNOW_BRAZIER_DESC</code> || 按住以轉移火源的能量來點燃火盆。 || 住可以转移火源的能量来点燃火盆。 || Hold to transfer the energy of the fire source to light the brazier.
| LevelMechanics || 按住以轉移火源的能量來點燃火盆。 || 住可以转移火源的能量来点燃火盆。 || Hold to transfer the energy of the fire source to light the brazier.
|-
|-
| LevelMechanics || <code>SNOW_BRAZIER_PRESS_AND_HOLD</code> || 按住左鍵啟動 || 按住左键启动 || Press and hold to activate
| LevelMechanics || 按住左鍵啟動 || 按住左键启动 || Press and hold to activate
|-
|-
| LevelMechanics || <code>TRAIN_RAILGUN</code> || 列車砲 || 列车炮 || RAILGUN
| LevelMechanics || 列車砲 || 列车炮 || RAILGUN
|-
|-
| LevelMechanics || <code>TRAIN_RAILGUN_DESC</code> || 每兩回合發射一次,對BOSS造成巨大的傷害! || 每两回合发射一次,对BOSS造成巨大的伤害! || Recharges during battle and fires once every 2 rounds. Deals massive damage to bosses!
| LevelMechanics || 每兩回合發射一次,對BOSS造成巨大的傷害! || 每两回合发射一次,对BOSS造成巨大的伤害! || Recharges during battle and fires once every 2 rounds. Deals massive damage to bosses!
|-
|-
| LevelMechanics || <code>TRAIN_STATION</code> || 列車開關 || 列车开关 || Mine Cart Switch
| LevelMechanics || 列車開關 || 列车开关 || Mine Cart Switch
|-
|-
| LevelMechanics || <code>TRAIN_STATION_DESC</code> || 啟動之後,可以在礦坑列車上放置2x2砲塔,沿著軌道往前衝! || 启动之后,可以在矿坑列车上放置2x2炮塔,沿着轨道往前冲! || When activated, you can place 2x2 Towers on the mine train, letting them charge forward along the tracks!
| LevelMechanics || 啟動之後,可以在礦坑列車上放置2x2砲塔,沿著軌道往前衝! || 启动之后,可以在矿坑列车上放置2x2炮塔,沿着轨道往前冲! || When activated, you can place 2x2 Towers on the mine train, letting them charge forward along the tracks!
|-
|-
| LevelMechanics || <code>TRAIN_WEIGHT_LIMIT</code> || 列車載重 || 列车载重 || Cargo Weight
| LevelMechanics || 列車載重 || 列车载重 || Cargo Weight
|-
|-
| LevelMechanics || <code>TRAIN_WEIGHT_LIMIT_DESC</code> || 你放置的每一格方塊和砲塔都會讓載重增加,等同於它們佔的格數。超過載重限制的列車會啟動抑制系統,讓上面所有砲塔的攻擊速度減半。 || 你放置的每一格方块和炮塔都会让载重增加,等同于它们占的格数。超过载重限制的列车会启动抑制系统,让上面所有炮塔的攻击速度减半。 || Each block or tower you place increases the train's load by the number of tiles it occupies.
| LevelMechanics || 你放置的每一格方塊和砲塔都會讓載重增加,等同於它們佔的格數。超過載重限制的列車會啟動抑制系統,讓上面所有砲塔的攻擊速度減半。 || 你放置的每一格方块和炮塔都会让载重增加,等同于它们占的格数。超过载重限制的列车会启动抑制系统,让上面所有炮塔的攻击速度减半。 || Each block or tower you place increases the train's load by the number of tiles it occupies.
|-
|-
| LevelMechanics || <code>TRAP_FLAME</code> || 火焰陷阱 || 火焰陷阱 || Flame Trap
| LevelMechanics || 火焰陷阱 || 火焰陷阱 || Flame Trap
|-
|-
| LevelMechanics || <code>TRAP_FLAMEWELL</code> || 火焰陷阱 || 火焰陷阱 || Flame Trap
| LevelMechanics || 火焰陷阱 || 火焰陷阱 || Flame Trap
|-
|-
| LevelMechanics || <code>TRAP_FLAMEWELL_DESC</code> || 經過的怪物進入〔數值〕秒[[燃燒]]狀態。 || 经过的怪物进入〔數值〕秒[[燃燒]]状态。 || Monsters that pass through [[燃燒]] for 〔數值〕 seconds.
| LevelMechanics || 經過的怪物進入〔數值〕秒[[燃燒]]狀態。 || 经过的怪物进入〔數值〕秒[[燃燒]]状态。 || Monsters that pass through [[燃燒]] for 〔數值〕 seconds.
|-
|-
| LevelMechanics || <code>TRAP_FLAME_DESC</code> || 每秒對經過的怪物造成〔數值〕[[火]]傷害,並進入〔數值〕秒[[燃燒]]狀態。擊中砲塔時,會讓砲塔進入5秒故障狀態。 || 每秒对经过的怪物造成〔數值〕[[火]]伤害,并进入〔數值〕秒[[燃燒]]状态。击中炮塔时,会让炮塔进入5秒故障状态。 || Deals 〔數值〕 [[火]] damage to passing monsters every second, and burns for 〔數值〕 seconds. Striking a tower will cause it to malfunction for 5 seconds.
| LevelMechanics || 每秒對經過的怪物造成〔數值〕[[火]]傷害,並進入〔數值〕秒[[燃燒]]狀態。擊中砲塔時,會讓砲塔進入5秒故障狀態。 || 每秒对经过的怪物造成〔數值〕[[火]]伤害,并进入〔數值〕秒[[燃燒]]状态。击中炮塔时,会让炮塔进入5秒故障状态。 || Deals 〔數值〕 [[火]] damage to passing monsters every second, and burns for 〔數值〕 seconds. Striking a tower will cause it to malfunction for 5 seconds.
|-
|-
| LevelMechanics || <code>TRAP_FROSTWELL</code> || 冰凍陷阱 || 冰冻陷阱 || Freeze Trap
| LevelMechanics || 冰凍陷阱 || 冰冻陷阱 || Freeze Trap
|-
|-
| LevelMechanics || <code>TRAP_FROSTWELL_DESC</code> || 對經過的怪物造成〔數值〕層[[冰冷]]效果 || 对经过的怪物造成〔數值〕层[[冰冷]]效果 || Inflicts 〔數值〕 stacks of [[冰冷]] to passing monsters.
| LevelMechanics || 對經過的怪物造成〔數值〕層[[冰冷]]效果 || 对经过的怪物造成〔數值〕层[[冰冷]]效果 || Inflicts 〔數值〕 stacks of [[冰冷]] to passing monsters.
|-
|-
| LevelMechanics || <code>TRAP_GROUNDSAW</code> || 鋸齒陷阱 || 锯齿陷阱 || Saw Trap
| LevelMechanics || 鋸齒陷阱 || 锯齿陷阱 || Saw Trap
|-
|-
| LevelMechanics || <code>TRAP_GROUNDSAW_DESC</code> || 經過的敵人每秒受到〔數值〕 + 〔數值〕%最大生命值的普通傷害,最高100點。 || 经过的敌人每秒受到〔數值〕 + 〔數值〕%最大生命值的普通伤害,最高100点。 || Deals 〔數值〕 + 〔數值〕% of the enemy's maximum health in normal damage to passing enemies every second, up to 100 damage.
| LevelMechanics || 經過的敵人每秒受到〔數值〕 + 〔數值〕%最大生命值的普通傷害,最高100點。 || 经过的敌人每秒受到〔數值〕 + 〔數值〕%最大生命值的普通伤害,最高100点。 || Deals 〔數值〕 + 〔數值〕% of the enemy's maximum health in normal damage to passing enemies every second, up to 100 damage.
|-
|-
| LevelMechanics || <code>TRAP_POISONWELL</code> || 毒霧陷阱 || 毒雾陷阱 || Poison Trap
| LevelMechanics || 毒霧陷阱 || 毒雾陷阱 || Poison Trap
|-
|-
| LevelMechanics || <code>TRAP_POISONWELL_DESC</code> || 每秒對經過的怪物造成等於〔數值〕%當前生命值的[[毒]]傷害,最高100點。 || 每秒对经过的怪物造成等于〔數值〕%当前生命值的[[毒]]伤害,最高100点。 || Deals [[毒]] damage to passing monsters equal to 〔數值〕% of their current health every second, up to 100 damage.
| LevelMechanics || 每秒對經過的怪物造成等於〔數值〕%當前生命值的[[毒]]傷害,最高100點。 || 每秒对经过的怪物造成等于〔數值〕%当前生命值的[[毒]]伤害,最高100点。 || Deals [[毒]] damage to passing monsters equal to 〔數值〕% of their current health every second, up to 100 damage.
|-
|-
| LevelMechanics || <code>TRAP_ROLLINGLOG</code> || 滾木陷阱 || 滚木陷阱 || Rolling Log Trap
| LevelMechanics || 滾木陷阱 || 滚木陷阱 || Rolling Log Trap
|-
|-
| LevelMechanics || <code>TRAP_ROLLINGLOG_DESC</code> || 當怪物踩到按鈕時,向前滾動對路徑上的怪物造成〔數值〕+10%最大生命值的傷害(最多1000點),並造成暈眩效果!每回合開始時會重置。 || 当怪物踩到按钮时,向前滚动对路径上的怪物造成〔數值〕+10%最大生命值的伤害(最多1000点),并造成晕眩效果!每回合开始时会重置。 || Rolls forward when an enemy steps on the button, dealing 〔數值〕 + 10% of the enemy's max HP in damage (up to 1000) and stunning all monsters in its path! Resets at the start of each round.
| LevelMechanics || 當怪物踩到按鈕時,向前滾動對路徑上的怪物造成〔數值〕+10%最大生命值的傷害(最多1000點),並造成暈眩效果!每回合開始時會重置。 || 当怪物踩到按钮时,向前滚动对路径上的怪物造成〔數值〕+10%最大生命值的伤害(最多1000点),并造成晕眩效果!每回合开始时会重置。 || Rolls forward when an enemy steps on the button, dealing 〔數值〕 + 10% of the enemy's max HP in damage (up to 1000) and stunning all monsters in its path! Resets at the start of each round.
|-
|-
| LevelMechanics || <code>TRAP_SWINGAXE</code> || 巨斧陷阱 || 巨斧陷阱 || Giant Axe Trap
| LevelMechanics || 巨斧陷阱 || 巨斧陷阱 || Giant Axe Trap
|-
|-
| LevelMechanics || <code>TRAP_SWINGAXE_DESC</code> || 每次攻擊造成〔數值〕[[冰]]傷害,對目標施加15%[[易傷]],持續〔數值〕秒。擊中砲塔時,會讓砲塔進入5秒故障狀態。 || 每次攻击造成〔數值〕[[冰]]伤害,对目标施加15%[[易傷]],持续〔數值〕秒。击中炮塔时,会让炮塔进入5秒故障状态。 || Each attack deals 〔數值〕 [[冰]] damage and applies 15% [[易傷]] to the target for 〔數值〕 seconds. Striking a tower will cause it to malfunction for 5 seconds.
| LevelMechanics || 每次攻擊造成〔數值〕[[冰]]傷害,對目標施加15%[[易傷]],持續〔數值〕秒。擊中砲塔時,會讓砲塔進入5秒故障狀態。 || 每次攻击造成〔數值〕[[冰]]伤害,对目标施加15%[[易傷]],持续〔數值〕秒。击中炮塔时,会让炮塔进入5秒故障状态。 || Each attack deals 〔數值〕 [[冰]] damage and applies 15% [[易傷]] to the target for 〔數值〕 seconds. Striking a tower will cause it to malfunction for 5 seconds.
|-
|-
| LevelMechanics || <code>TRAP_WALLARROW</code> || 飛箭陷阱 || 飞箭陷阱 || Arrow Trap
| LevelMechanics || 飛箭陷阱 || 飞箭陷阱 || Arrow Trap
|-
|-
| LevelMechanics || <code>TRAP_WALLARROW_DESC</code> || 每〔數值〕秒發射一次,對擊中的怪物造成〔數值〕[[電]]屬性傷害。擊中砲塔時,會讓砲塔進入5秒故障狀態。 || 每〔數值〕秒发射一次,对击中的怪物造成〔數值〕[[電]]属性伤害。击中炮塔时,会让炮塔进入5秒故障状态。 || Shoots an arrow every 〔數值〕 seconds, dealing 〔數值〕 [[電]] damage to the hit monster. Striking a tower will cause it to malfunction for 5 seconds.
| LevelMechanics || 每〔數值〕秒發射一次,對擊中的怪物造成〔數值〕[[電]]屬性傷害。擊中砲塔時,會讓砲塔進入5秒故障狀態。 || 每〔數值〕秒发射一次,对击中的怪物造成〔數值〕[[電]]属性伤害。击中炮塔时,会让炮塔进入5秒故障状态。 || Shoots an arrow every 〔數值〕 seconds, dealing 〔數值〕 [[電]] damage to the hit monster. Striking a tower will cause it to malfunction for 5 seconds.
|-
|-
| LevelMechanics || <code>VOID_EGG</code> || 虛空巢穴 || 虚空巢穴 ||  
| LevelMechanics || 虛空巢穴 || 虚空巢穴 ||  
|-
|-
| LevelMechanics || <code>VOID_EGG_OCTOPUS_DESC</code> || 孵化之後會在戰鬥中產生大型虛空章魚,直接往火源飛去,並且對附近的怪物噴出墨汁,讓砲塔無法瞄準它們。 || 孵化之后会在战斗中产生大型虚空章鱼,直接往火源飞去,并且对附近的怪物喷出墨汁,让炮塔无法瞄准它们。 ||  
| LevelMechanics || 孵化之後會在戰鬥中產生大型虛空章魚,直接往火源飛去,並且對附近的怪物噴出墨汁,讓砲塔無法瞄準它們。 || 孵化之后会在战斗中产生大型虚空章鱼,直接往火源飞去,并且对附近的怪物喷出墨汁,让炮塔无法瞄准它们。 ||  
|-
|-
| LevelMechanics || <code>VOID_EGG_SMALL_OCTOPUS_DESC</code> || 孵化之後會在戰鬥中產生一大群虛空章魚,直接往火源飛去。 || 孵化之后会在战斗中产生一大群虚空章鱼,直接往火源飞去。 ||  
| LevelMechanics || 孵化之後會在戰鬥中產生一大群虛空章魚,直接往火源飛去。 || 孵化之后会在战斗中产生一大群虚空章鱼,直接往火源飞去。 ||  
|-
|-
| LevelMechanics || <code>VOID_EGG_STINGRAY_DESC</code> || 孵化之後會在戰鬥中產生高速的虛空魟魚,直接往火源飛去。 || 孵化之后会在战斗中产生高速的虚空魟鱼,直接往火源飞去。 ||  
| LevelMechanics || 孵化之後會在戰鬥中產生高速的虛空魟魚,直接往火源飛去。 || 孵化之后会在战斗中产生高速的虚空魟鱼,直接往火源飞去。 ||  
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_ACIDRAIN</code> || 天氣模擬裝置:酸雨 || 天气模拟装置:酸雨 || Weather Simulator: Acid Rain
| LevelMechanics || 天氣模擬裝置:酸雨 || 天气模拟装置:酸雨 || Weather Simulator: Acid Rain
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_ACIDRAIN_DESC</code> || 通電啟動後降下酸雨,所有怪物會每秒受到0.5%最大生命值的[[毒]]屬性傷害,最多50點,對Boss無效。 || 通电启动后降下酸雨,所有怪物会每秒受到0.5%最大生命值的[[毒]]属性伤害,最多50点,对Boss无效。 || When powered on, this summons acid rain, dealing [[毒]] damage equal to 0.5% of each monster's max HP per second (up to 50). Does not affect Bosses.
| LevelMechanics || 通電啟動後降下酸雨,所有怪物會每秒受到0.5%最大生命值的[[毒]]屬性傷害,最多50點,對Boss無效。 || 通电启动后降下酸雨,所有怪物会每秒受到0.5%最大生命值的[[毒]]属性伤害,最多50点,对Boss无效。 || When powered on, this summons acid rain, dealing [[毒]] damage equal to 0.5% of each monster's max HP per second (up to 50). Does not affect Bosses.
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_LIGHTNING_STORM</code> || 天氣模擬裝置:雷雨 || 天气模拟装置:雷雨 || Weather Simulator: Thunderstorm
| LevelMechanics || 天氣模擬裝置:雷雨 || 天气模拟装置:雷雨 || Weather Simulator: Thunderstorm
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_LIGHTNING_STORM_DESC</code> || 通電啟動後改變天氣,所有怪物每秒會增加5%的[[蓄能]],對Boss無效。 || 通电启动后改变天气,所有怪物每秒会增加5%的[[蓄能]],对Boss无效。 || When powered on, this creates a thunder storm. All monsters gain 5% [[蓄能]] buildup per second, and take 5 [[電]] damage when Charge triggers.
| LevelMechanics || 通電啟動後改變天氣,所有怪物每秒會增加5%的[[蓄能]],對Boss無效。 || 通电启动后改变天气,所有怪物每秒会增加5%的[[蓄能]],对Boss无效。 || When powered on, this creates a thunder storm. All monsters gain 5% [[蓄能]] buildup per second, and take 5 [[電]] damage when Charge triggers.
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_SNOW</code> || 天氣模擬裝置:暴風雪 || 天气模拟装置:暴风雪 || Weather Simulator: Blizzard
| LevelMechanics || 天氣模擬裝置:暴風雪 || 天气模拟装置:暴风雪 || Weather Simulator: Blizzard
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_SNOW_DESC</code> || 通電啟動後產生暴風雪,每秒對所有怪物堆疊一層[[冰冷]],對Boss無效。 || 通电启动后产生暴风雪,每秒对所有怪物堆叠一层[[冰冷]],对Boss无效。 || When powered on, this creates a blizzard that applies 1 stack of [[冰冷]] to all monsters every second. Does not affect Bosses.
| LevelMechanics || 通電啟動後產生暴風雪,每秒對所有怪物堆疊一層[[冰冷]],對Boss無效。 || 通电启动后产生暴风雪,每秒对所有怪物堆叠一层[[冰冷]],对Boss无效。 || When powered on, this creates a blizzard that applies 1 stack of [[冰冷]] to all monsters every second. Does not affect Bosses.
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_SUNNY</code> || 天氣模擬裝置:火風暴 || 天气模拟装置:火风暴 || Weather Simulator: Firestorm
| LevelMechanics || 天氣模擬裝置:火風暴 || 天气模拟装置:火风暴 || Weather Simulator: Firestorm
|-
|-
| LevelMechanics || <code>WEATHER_DEVICE_SUNNY_DESC</code> || 通電啟動後改變天氣,不定期的在場上產生火龍捲,對經過的怪物每0.5秒造成2點[[火]]屬性傷害,並進入[[燃燒]]狀態5秒。 || 通电启动后改变天气,不定期的在场上产生火龙卷,对经过的怪物每0.5秒造成2点[[火]]属性伤害,并进入[[燃燒]]状态5秒。 || When powered on, this periodically generates Fire Tornadoes on the battlefield.
| LevelMechanics || 通電啟動後改變天氣,不定期的在場上產生火龍捲,對經過的怪物每0.5秒造成2點[[火]]屬性傷害,並進入[[燃燒]]狀態5秒。 || 通电启动后改变天气,不定期的在场上产生火龙卷,对经过的怪物每0.5秒造成2点[[火]]属性伤害,并进入[[燃燒]]状态5秒。 || When powered on, this periodically generates Fire Tornadoes on the battlefield.
|-
|-
| Rewards || <code>BLOCK_SKIN_BRICK</code> || 磚塊 || 砖块 || Brick
| Rewards || 磚塊 || 砖块 || Brick
|-
|-
| Rewards || <code>BLOCK_SKIN_COSMO</code> || 宇宙 || 宇宙 || Cosmic
| Rewards || 宇宙 || 宇宙 || Cosmic
|-
|-
| Rewards || <code>BLOCK_SKIN_CRYSTAL</code> || 霓虹 || 霓虹 || Neon
| Rewards || 霓虹 || 霓虹 || Neon
|-
|-
| Rewards || <code>BLOCK_SKIN_DEFAULT</code> || 預設 || 默认 || Default
| Rewards || 預設 || 默认 || Default
|-
|-
| Rewards || <code>BLOCK_SKIN_DRUM</code> || 戰鼓 || 战鼓 || War Drum
| Rewards || 戰鼓 || 战鼓 || War Drum
|-
|-
| Rewards || <code>BLOCK_SKIN_GOLD</code> || 水晶 || 水晶 || Crystal
| Rewards || 水晶 || 水晶 || Crystal
|-
|-
| Rewards || <code>BLOCK_SKIN_GOLD_BOX</code> || 黃金箱 || 黄金箱 || Golden Box
| Rewards || 黃金箱 || 黄金箱 || Golden Box
|-
|-
| Rewards || <code>BLOCK_SKIN_JELLY</code> || 果凍 || 果冻 || Jelly
| Rewards || 果凍 || 果冻 || Jelly
|-
|-
| Rewards || <code>BLOCK_SKIN_METAL</code> || 金屬 || 金属 || Metal
| Rewards || 金屬 || 金属 || Metal
|-
|-
| Rewards || <code>BLOCK_SKIN_SELECTED</code> || 使用中 || 使用中 || SELECTED
| Rewards || 使用中 || 使用中 || SELECTED
|-
|-
| Rewards || <code>BLOCK_SKIN_SKULL</code> || 骷髏 || 骷髅 || Skeleton
| Rewards || 骷髏 || 骷髅 || Skeleton
|-
|-
| Rewards || <code>BLOCK_SKIN_SLIME</code> || 史萊姆 || 史莱姆 || Slime
| Rewards || 史萊姆 || 史莱姆 || Slime
|-
|-
| Rewards || <code>BLOCK_SKIN_STONE</code> || 石塊 || 石块 || Stone
| Rewards || 石塊 || 石块 || Stone
|-
|-
| Rewards || <code>BLOCK_SKIN_TIRAMISU</code> || 提拉米蘇 || 提拉米苏 || Tiramisu
| Rewards || 提拉米蘇 || 提拉米苏 || Tiramisu
|-
|-
| Rewards || <code>BLOCK_SKIN_TOTEM</code> || 圖騰 || 图腾 || Totem
| Rewards || 圖騰 || 图腾 || Totem
|-
|-
| Rewards || <code>BLOCK_SKIN_UNLOCKED</code> || 已解鎖 || 已解锁 || UNLOCKED
| Rewards || 已解鎖 || 已解锁 || UNLOCKED
|-
|-
| Rewards || <code>BLOCK_SKIN_WOOD</code> || 木紋 || 木纹 || Wood
| Rewards || 木紋 || 木纹 || Wood
|-
|-
| Rewards || <code>BLOCK_SKIN_WOOD_BOX</code> || 木箱 || 木箱 || Wooden Box
| Rewards || 木箱 || 木箱 || Wooden Box
|-
|-
| Rewards || <code>TAB_BACKGROUND</code> || 背景 || 背景 || Background
| Rewards || 背景 || 背景 || Background
|-
|-
| Rewards || <code>TAB_BLOCK_SKIN</code> || 方塊 || 方块 || Blocks
| Rewards || 方塊 || 方块 || Blocks
|-
|-
| WorldName || <code>COMING_SOON</code> || 即將推出! || 即将推出! || Coming Soon!
| WorldName || 即將推出! || 即将推出! || Coming Soon!
|-
|-
| WorldName || <code>WORLD_0_VILLAGE</code> || 村莊 || 村庄 || VILLAGE
| WorldName || 村莊 || 村庄 || VILLAGE
|-
|-
| WorldName || <code>WORLD_0_VILLAGE_UNLOCK</code> ||  ||  ||  
| WorldName ||  ||  ||  
|-
|-
| WorldName || <code>WORLD_100_CHAOS_REALM</code> || 渾沌領域 || 浑沌领域 || CHAOS REALM
| WorldName || 渾沌領域 || 浑沌领域 || CHAOS REALM
|-
|-
| WorldName || <code>WORLD_100_CHAOS_REALM_DESC</code> || 難以預測的旅程,每一場戰鬥都會出現不同世界的地圖。 || 难以预测的旅程,每一场战斗都会出现不同世界的地图。 || An unpredictable journey. Every battle will have a map from a different area.
| WorldName || 難以預測的旅程,每一場戰鬥都會出現不同世界的地圖。 || 难以预测的旅程,每一场战斗都会出现不同世界的地图。 || An unpredictable journey. Every battle will have a map from a different area.
|-
|-
| WorldName || <code>WORLD_100_CHAOS_REALM_UNLOCK</code> || 通過深淵後解鎖 || 通过深渊后解锁 || Unlock after clearing the Void Depths
| WorldName || 通過深淵後解鎖 || 通过深渊后解锁 || Unlock after clearing the Void Depths
|-
|-
| WorldName || <code>WORLD_1_FOREST</code> || 迷霧森林 || 迷雾森林 || MISTY FOREST
| WorldName || 迷霧森林 || 迷雾森林 || MISTY FOREST
|-
|-
| WorldName || <code>WORLD_1_FOREST_UNLOCK</code> ||  ||  ||  
| WorldName ||  ||  ||  
|-
|-
| WorldName || <code>WORLD_2_DESERT</code> || 白骨沙漠 || 白骨沙漠 || BONE DESERT
| WorldName || 白骨沙漠 || 白骨沙漠 || BONE DESERT
|-
|-
| WorldName || <code>WORLD_2_DESERT_UNLOCK</code> || 通過森林後解鎖 || 通过森林后解锁 || Unlock after clearing the Forest
| WorldName || 通過森林後解鎖 || 通过森林后解锁 || Unlock after clearing the Forest
|-
|-
| WorldName || <code>WORLD_3_MOUNTAIN</code> || 雪山遺跡 || 雪山遗迹 || FROST RUINS
| WorldName || 雪山遺跡 || 雪山遗迹 || FROST RUINS
|-
|-
| WorldName || <code>WORLD_3_MOUNTAIN_UNLOCK</code> || 通過沙漠後解鎖 || 通过沙漠后解锁 || Unlock after clearing the Desert
| WorldName || 通過沙漠後解鎖 || 通过沙漠后解锁 || Unlock after clearing the Desert
|-
|-
| WorldName || <code>WORLD_4_DEPTH</code> || 封印之城 || 封印之城 || SEALED CITADEL
| WorldName || 封印之城 || 封印之城 || SEALED CITADEL
|-
|-
| WorldName || <code>WORLD_4_DEPTH_UNLOCK</code> || 通過雪山後解鎖 || 通过雪山后解锁 || Unlock after clearing the Frost Ruins
| WorldName || 通過雪山後解鎖 || 通过雪山后解锁 || Unlock after clearing the Frost Ruins
|-
|-
| WorldName || <code>WORLD_5_COSMO</code> || 虛空深淵 || 虚空深渊 || VOID DEPTHS
| WorldName || 虛空深淵 || 虚空深渊 || VOID DEPTHS
|-
|-
| WorldName || <code>WORLD_5_COSMO_UNLOCK</code> || 通過封印之城後解鎖 || 通过封印之城后解锁 || Unlock after clearing the Sealed Citadel
| WorldName || 通過封印之城後解鎖 || 通过封印之城后解锁 || Unlock after clearing the Sealed Citadel
|-
|-
| WorldName || <code>WORLD_6_JUNGLE</code> || 蒼綠秘境 || 苍绿秘境 ||  
| WorldName || 蒼綠秘境 || 苍绿秘境 ||  
|-
|-
| WorldName || <code>WORLD_7_TEMPLE</code> || 遺忘神殿 || 遗忘神殿 ||  
| WorldName || 遺忘神殿 || 遗忘神殿 ||  
|-
|-
| WorldName || <code>WORLD_8_BATTLEFIELD</code> || 冰封戰場 || 冰封战场 ||  
| WorldName || 冰封戰場 || 冰封战场 ||  
|-
|-
| WorldName || <code>WORLD_9_CORE</code> || 機樞核心 || 机枢核心 ||  
| WorldName || 機樞核心 || 机枢核心 ||  
|-
|-
| EmberType || <code>ANCIENT</code> || 遠古火焰 || 远古火焰 || Ancient Flame
| EmberType || 遠古火焰 || 远古火焰 || Ancient Flame
|-
|-
| EmberType || <code>ANCIENT_ABILITY</code> || 你的所有砲塔在放置時會被腐化能量封印,在封印期間,每回合提高15%爆擊率及10%攻速。 || 你的所有炮塔在放置时会被腐化能量封印,在封印期间,每回合提高15%爆击率及10%攻速。 || When placed, all your towers are sealed by corrupt energy, gaining +15% Critical Rate and +10% Attack Speed each round.
| EmberType || 你的所有砲塔在放置時會被腐化能量封印,在封印期間,每回合提高15%爆擊率及10%攻速。 || 你的所有炮塔在放置时会被腐化能量封印,在封印期间,每回合提高15%爆击率及10%攻速。 || When placed, all your towers are sealed by corrupt energy, gaining +15% Critical Rate and +10% Attack Speed each round.
|-
|-
| EmberType || <code>ANCIENT_DESC</code> || 被腐化能量所污染的古代火焰,能夠以時間為代價,強化你的砲塔。 || 被腐化能量所污染的古代火焰,能够以时间为代价,强化你的炮塔。 || An ancient flame tainted by corrupt energy. Strengthens your towers at the cost of time.
| EmberType || 被腐化能量所污染的古代火焰,能夠以時間為代價,強化你的砲塔。 || 被腐化能量所污染的古代火焰,能够以时间为代价,强化你的炮塔。 || An ancient flame tainted by corrupt energy. Strengthens your towers at the cost of time.
|-
|-
| EmberType || <code>ANCIENT_UNLOCK</code> || 通過普通難度「封印之城」後解鎖 || 通过普通难度「封印之城」后解锁 || Unlocked after completing the Sealed Citadel on normal difficulty.
| EmberType || 通過普通難度「封印之城」後解鎖 || 通过普通难度「封印之城」后解锁 || Unlocked after completing the Sealed Citadel on normal difficulty.
|-
|-
| EmberType || <code>BASIC</code> || 熔爐火焰 || 熔炉火焰 || Forge Fire
| EmberType || 熔爐火焰 || 熔炉火焰 || Forge Fire
|-
|-
| EmberType || <code>BASIC_ABILITY</code> ||  ||  ||  
| EmberType ||  ||  ||  
|-
|-
| EmberType || <code>BASIC_DESC</code> || 常見的火焰,沒有特殊的能力。 || 常见的火焰,没有特殊的能力。 || Common flames, no special abilities.
| EmberType || 常見的火焰,沒有特殊的能力。 || 常见的火焰,没有特殊的能力。 || Common flames, no special abilities.
|-
|-
| EmberType || <code>BASIC_UNLOCK</code> ||  ||  ||  
| EmberType ||  ||  ||  
|-
|-
| EmberType || <code>BLAZE</code> || 電弧火焰 || 电弧火焰 || Arcflare Flame
| EmberType || 電弧火焰 || 电弧火焰 || Arcflare Flame
|-
|-
| EmberType || <code>BLAZE_ABILITY</code> || 電弧火焰每隔一段時間會隨機的釋放能量電擊場上的怪物,讓怪物暈眩1~2秒,並提高20%[[蓄能]]。 || 电弧火焰每隔一段时间会随机的释放能量电击场上的怪物,让怪物晕眩1~2秒,并提高20%[[蓄能]]。 || The Arcflare Flame periodically releases bursts of electrical energy, shocking random enemies on the field.
| EmberType || 電弧火焰每隔一段時間會隨機的釋放能量電擊場上的怪物,讓怪物暈眩1~2秒,並提高20%[[蓄能]]。 || 电弧火焰每隔一段时间会随机的释放能量电击场上的怪物,让怪物晕眩1~2秒,并提高20%[[蓄能]]。 || The Arcflare Flame periodically releases bursts of electrical energy, shocking random enemies on the field.
|-
|-
| EmberType || <code>BLAZE_DESC</code> || 從列車長看守的列車引擎中取得,似乎有著源源不絕的能量。 || 从列车长看守的列车引擎中取得,似乎有着源源不绝的能量。 || Obtained from the train engine guarded by the Steelrail Overlord, it seems to contain an endless source of energy.
| EmberType || 從列車長看守的列車引擎中取得,似乎有著源源不絕的能量。 || 从列车长看守的列车引擎中取得,似乎有着源源不绝的能量。 || Obtained from the train engine guarded by the Steelrail Overlord, it seems to contain an endless source of energy.
|-
|-
| EmberType || <code>BLAZE_UNLOCK</code> || 通過普通難度「白骨沙漠」後解鎖 || 通过普通难度「白骨沙漠」后解锁 || Unlocked after completing the Bone Desert on normal difficulty.
| EmberType || 通過普通難度「白骨沙漠」後解鎖 || 通过普通难度「白骨沙漠」后解锁 || Unlocked after completing the Bone Desert on normal difficulty.
|-
|-
| EmberType || <code>CANDLE</code> || 燭火 || 烛火 || Candle Flame
| EmberType || 燭火 || 烛火 || Candle Flame
|-
|-
| EmberType || <code>CANDLE_ABILITY</code> || 微弱的燭火,只有5點起始生命值。 || 微弱的烛火,只有5点起始生命值。 || A flickering candle flame with only 5 HP.
| EmberType || 微弱的燭火,只有5點起始生命值。 || 微弱的烛火,只有5点起始生命值。 || A flickering candle flame with only 5 HP.
|-
|-
| EmberType || <code>CANDLE_DESC</code> ||  ||  ||  
| EmberType ||  ||  ||  
|-
|-
| EmberType || <code>CANDLE_UNLOCK</code> || 通過英雄難度「封印之城」後解鎖 || 通过英雄难度「封印之城」后解锁 || Unlocked after completing "Sealed Citadel" on heroic difficulty.
| EmberType || 通過英雄難度「封印之城」後解鎖 || 通过英雄难度「封印之城」后解锁 || Unlocked after completing "Sealed Citadel" on heroic difficulty.
|-
|-
| EmberType || <code>DEMON</code> || 靈魂火焰 || 灵魂火焰 || Soul Flame
| EmberType || 靈魂火焰 || 灵魂火焰 || Soul Flame
|-
|-
| EmberType || <code>DEMON_ABILITY</code> || 當天賦「閃焰」的攻擊擊殺足夠的怪物,就會提升等級增加攻擊傷害。 || 当天赋「闪焰」的攻击击杀足够的怪物,就会提升等级增加攻击伤害。 || When the Ember Spark talent kills enough monsters, it levels up and gains +1 attack damage.
| EmberType || 當天賦「閃焰」的攻擊擊殺足夠的怪物,就會提升等級增加攻擊傷害。 || 当天赋「闪焰」的攻击击杀足够的怪物,就会提升等级增加攻击伤害。 || When the Ember Spark talent kills enough monsters, it levels up and gains +1 attack damage.
|-
|-
| EmberType || <code>DEMON_DESC</code> || 在寒霜遺跡的深處發現,毫無溫度的火焰,會吸取怪物的靈魂來永久提升自己的傷害。 || 在寒霜遗迹的深处发现,毫无温度的火焰,会吸取怪物的灵魂来永久提升自己的伤害。 || Discovered deep within the Frost Ruins, this flame holds no warmth.
| EmberType || 在寒霜遺跡的深處發現,毫無溫度的火焰,會吸取怪物的靈魂來永久提升自己的傷害。 || 在寒霜遗迹的深处发现,毫无温度的火焰,会吸取怪物的灵魂来永久提升自己的伤害。 || Discovered deep within the Frost Ruins, this flame holds no warmth.
|-
|-
| EmberType || <code>DEMON_OLD</code> || 惡魔火焰 || 恶魔火焰 || Demon Flame
| EmberType || 惡魔火焰 || 恶魔火焰 || Demon Flame
|-
|-
| EmberType || <code>DEMON_UNLOCK</code> || 通過普通難度「雪山遺跡」後解鎖 || 通过普通难度「雪山遗迹」后解锁 || Unlocked after completing the Frost Ruins on normal difficulty.
| EmberType || 通過普通難度「雪山遺跡」後解鎖 || 通过普通难度「雪山遗迹」后解锁 || Unlocked after completing the Frost Ruins on normal difficulty.
|-
|-
| EmberType || <code>FROST</code> || 寒霜火焰 || 寒霜火焰 || Frost Flame
| EmberType || 寒霜火焰 || 寒霜火焰 || Frost Flame
|-
|-
| EmberType || <code>FROST_ABILITY</code> || 蘊含著雪山遺跡的冰霜精華,不斷吸收著周圍的熱量。 || 蕴含着雪山遗迹的冰霜精华,不断吸收着周围的热量。 || Containing the essence from the Frost Ruins, Frost Flame continuously absorbs surrounding heat.
| EmberType || 蘊含著雪山遺跡的冰霜精華,不斷吸收著周圍的熱量。 || 蕴含着雪山遗迹的冰霜精华,不断吸收着周围的热量。 || Containing the essence from the Frost Ruins, Frost Flame continuously absorbs surrounding heat.
|-
|-
| EmberType || <code>FROST_DESC</code> ||  ||  ||  
| EmberType ||  ||  ||  
|-
|-
| EmberType || <code>FROST_UNLOCK</code> || 通過普通難度「雪山遺跡」後解鎖 || 通过普通难度「雪山遗迹」后解锁 || Unlocked after completing "Frost Ruins" on normal difficulty.
| EmberType || 通過普通難度「雪山遺跡」後解鎖 || 通过普通难度「雪山遗迹」后解锁 || Unlocked after completing "Frost Ruins" on normal difficulty.
|-
|-
| EmberType || <code>GHOST</code> || 鬼火 || 鬼火 || Ghost Flame
| EmberType || 鬼火 || 鬼火 || Ghost Flame
|-
|-
| EmberType || <code>GHOST_ABILITY</code> || 所有首領以外的怪物血量增加150%,並且每秒損失1%最大生命值的血量 || 所有首领以外的怪物血量增加150%,并且每秒损失1%最大生命值的血量 || The health of all monsters increses by 150% (except bosses), and they lose 1% of their maximum health per second.
| EmberType || 所有首領以外的怪物血量增加150%,並且每秒損失1%最大生命值的血量 || 所有首领以外的怪物血量增加150%,并且每秒损失1%最大生命值的血量 || The health of all monsters increses by 150% (except bosses), and they lose 1% of their maximum health per second.
|-
|-
| EmberType || <code>GHOST_DESC</code> ||  ||  ||  
| EmberType ||  ||  ||  
|-
|-
| EmberType || <code>GHOST_UNLOCK</code> || 通過普通難度「墓地」後解鎖 || 通过普通难度「墓地」后解锁 || Unlocked after completing the "Graveyard" on normal difficulty.
| EmberType || 通過普通難度「墓地」後解鎖 || 通过普通难度「墓地」后解锁 || Unlocked after completing the "Graveyard" on normal difficulty.
|-
|-
| EmberType || <code>HOLY</code> || 聖火 || 圣火 || Sacred Flame
| EmberType || 聖火 || 圣火 || Sacred Flame
|-
|-
| EmberType || <code>HOLY_ABILITY</code> || 能夠感測到最輕微的腐化,冒險中的所有戰鬥關卡都是腐化關,擁有更強的敵人與更多的獎勵。 || 能够感测到最轻微的腐化,冒险中的所有战斗关卡都是腐化关,拥有更强的敌人与更多的奖励。 || Able to sense the slightest corruption, all battle stages in the adventure are corrupted stages, with stronger enemies and greater rewards.
| EmberType || 能夠感測到最輕微的腐化,冒險中的所有戰鬥關卡都是腐化關,擁有更強的敵人與更多的獎勵。 || 能够感测到最轻微的腐化,冒险中的所有战斗关卡都是腐化关,拥有更强的敌人与更多的奖励。 || Able to sense the slightest corruption, all battle stages in the adventure are corrupted stages, with stronger enemies and greater rewards.
|-
|-
| EmberType || <code>HOLY_DESC</code> || 守衛著城鎮不被腐化侵襲,聖火對腐化能量有著極高的抗性。 || 守卫着城镇不被腐化侵袭,圣火对腐化能量有着极高的抗性。 || Guarding the town against the spreading corruption, the Sacred Flame possesses exceptional resistance to corrupted energy.
| EmberType || 守衛著城鎮不被腐化侵襲,聖火對腐化能量有著極高的抗性。 || 守卫着城镇不被腐化侵袭,圣火对腐化能量有着极高的抗性。 || Guarding the town against the spreading corruption, the Sacred Flame possesses exceptional resistance to corrupted energy.
|-
|-
| EmberType || <code>HOLY_UNLOCK</code> || 通過普通難度「迷霧森林」後解鎖 || 通过普通难度「迷雾森林」后解锁 || Unlocked after completing the Misty Forest on normal difficulty.
| EmberType || 通過普通難度「迷霧森林」後解鎖 || 通过普通难度「迷雾森林」后解锁 || Unlocked after completing the Misty Forest on normal difficulty.
|-
|-
| EmberType || <code>VOID</code> || 虛無火焰 || 虚无火焰 || Void Flame
| EmberType || 虛無火焰 || 虚无火焰 || Void Flame
|-
|-
| EmberType || <code>VOID_ABILITY</code> || 在每個關卡的開始,你會獲得兩組「虛空傳送門」卡片,讓你在場上放置兩組傳送門。 || 在每个关卡的开始,你会获得两组「虚空传送门」卡片,让你在场上放置两组传送门。 || At the start of each stage, gain two Void Portal cards, allowing you to place 2 pairs of portals on the field.
| EmberType || 在每個關卡的開始,你會獲得兩組「虛空傳送門」卡片,讓你在場上放置兩組傳送門。 || 在每个关卡的开始,你会获得两组「虚空传送门」卡片,让你在场上放置两组传送门。 || At the start of each stage, gain two Void Portal cards, allowing you to place 2 pairs of portals on the field.
|-
|-
| EmberType || <code>VOID_DESC</code> || 在擊敗虛無之眼之後殘存的最後一點能量,純黑的火焰無盡的吞噬周遭的光線。 || 在击败虚无之眼之后残存的最后一点能量,纯黑的火焰无尽的吞噬周遭的光线。 || The last remnant of energy left behind after the Eye of the Void was defeated. Its pitch-black flames endlessly devour the light around them.
| EmberType || 在擊敗虛無之眼之後殘存的最後一點能量,純黑的火焰無盡的吞噬周遭的光線。 || 在击败虚无之眼之后残存的最后一点能量,纯黑的火焰无尽的吞噬周遭的光线。 || The last remnant of energy left behind after the Eye of the Void was defeated. Its pitch-black flames endlessly devour the light around them.
|-
|-
| GameSettings || <code>ACCESSIBILITY_DARK_FOG_COLOR</code> || 使用黑色煙霧 || 使用黑色烟雾 || Black fog color
| GameSettings || 使用黑色煙霧 || 使用黑色烟雾 || Black fog color
|-
|-
| GameSettings || <code>ACCESSIBILITY_MONSTER_FLASH</code> || 怪物閃光強度 || 怪物闪光强度 || Flash Intensity
| GameSettings || 怪物閃光強度 || 怪物闪光强度 || Flash Intensity
|-
|-
| GameSettings || <code>ACCESSIBILITY_TURN_OFF_TIMER</code> || 關閉倒數計時 || 关闭倒数计时 || Turn off timer
| GameSettings || 關閉倒數計時 || 关闭倒数计时 || Turn off timer
|-
|-
| GameSettings || <code>ALWAYS_BUILD_MULTIPLE</code> || 自動連續建造 || 自动连续建造 || Auto Continuous Build
| GameSettings || 自動連續建造 || 自动连续建造 || Auto Continuous Build
|-
|-
| GameSettings || <code>ALWAYS_BUILD_MULTIPLE_DESC</code> || 不需要按下Shift也會自動連續建造砲塔。 || 不需要按下Shift也会自动连续建造炮塔。 || Build towers continuously and automatically, without holding Shift.
| GameSettings || 不需要按下Shift也會自動連續建造砲塔。 || 不需要按下Shift也会自动连续建造炮塔。 || Build towers continuously and automatically, without holding Shift.
|-
|-
| GameSettings || <code>AUDIO_MASTER_VOLUME</code> || 整體音量 || 整体音量 || Master Volume
| GameSettings || 整體音量 || 整体音量 || Master Volume
|-
|-
| GameSettings || <code>AUDIO_MUSIC_VOLUME</code> || 音樂 || 音乐 || Music Volume
| GameSettings || 音樂 || 音乐 || Music Volume
|-
|-
| GameSettings || <code>AUDIO_MUTE_IN_BACKGROUND</code> || 背景靜音 || 背景静音 || Mute in Background
| GameSettings || 背景靜音 || 背景静音 || Mute in Background
|-
|-
| GameSettings || <code>AUDIO_SOUND_VOLUME</code> || 音效 || 音效 || Sound Volume
| GameSettings || 音效 || 音效 || Sound Volume
|-
|-
| GameSettings || <code>AUTO_PAUSE_ON_IDLE</code> || 閒置自動暫停 || 闲置自动暂停 || Auto Pause On Idle
| GameSettings || 閒置自動暫停 || 闲置自动暂停 || Auto Pause On Idle
|-
|-
| GameSettings || <code>AUTO_PAUSE_ON_IDLE_DESC</code> || 當下一波怪物即將開始前,如果你超過30秒沒有任何動作,遊戲會自動暫停。 || 当下一波怪物即将开始前,如果你超过30秒没有任何动作,游戏会自动暂停。 || The game will auto-pause if you remain inactive for 30 seconds before the next wave starts.
| GameSettings || 當下一波怪物即將開始前,如果你超過30秒沒有任何動作,遊戲會自動暫停。 || 当下一波怪物即将开始前,如果你超过30秒没有任何动作,游戏会自动暂停。 || The game will auto-pause if you remain inactive for 30 seconds before the next wave starts.
|-
|-
| GameSettings || <code>AUTO_PAUSE_ON_LOST_FOCUS</code> || 遊戲在背景時暫停 || 游戏在背景时暂停 || Auto Pause In Background
| GameSettings || 遊戲在背景時暫停 || 游戏在背景时暂停 || Auto Pause In Background
|-
|-
| GameSettings || <code>CATEGORY_ACCESSIBILITY</code> || 遊戲性 || 游戏性 || Gameplay
| GameSettings || 遊戲性 || 游戏性 || Gameplay
|-
|-
| GameSettings || <code>CATEGORY_AUDIO</code> || 聲音 || 声音 || Audio
| GameSettings || 聲音 || 声音 || Audio
|-
|-
| GameSettings || <code>CATEGORY_GAME</code> || 遊戲 || 游戏 || Game
| GameSettings || 遊戲 || 游戏 || Game
|-
|-
| GameSettings || <code>CATEGORY_OTHER</code> || 其他 || 其他 || Other
| GameSettings || 其他 || 其他 || Other
|-
|-
| GameSettings || <code>CATEGORY_VIDEO</code> || 畫面 || 画面 || Video
| GameSettings || 畫面 || 画面 || Video
|-
|-
| GameSettings || <code>CURSOR_SUPPORT_LINE</code> || 滑鼠游標輔助線 || 鼠标辅助线 || Cursor Lines
| GameSettings || 滑鼠游標輔助線 || 鼠标辅助线 || Cursor Lines
|-
|-
| GameSettings || <code>DOPAMINE_MODE</code> || 多巴胺模式 || 多巴胺模式 || Dopamine Mode
| GameSettings || 多巴胺模式 || 多巴胺模式 || Dopamine Mode
|-
|-
| GameSettings || <code>DOPAMINE_MODE_DESC</code> || 怪物被擊殺時會噴出大量的(觀賞用)金幣 || 怪物被击杀时会喷出大量的(观赏用)金币 || Defeated monsters drop a large amount of (decorative) gold coins.
| GameSettings || 怪物被擊殺時會噴出大量的(觀賞用)金幣 || 怪物被击杀时会喷出大量的(观赏用)金币 || Defeated monsters drop a large amount of (decorative) gold coins.
|-
|-
| GameSettings || <code>EDGE_SCROLLING</code> || 視窗邊緣捲動 || 窗口边缘滚动 || Screen Edge Scroll
| GameSettings || 視窗邊緣捲動 || 窗口边缘滚动 || Screen Edge Scroll
|-
|-
| GameSettings || <code>GAME_CAMERA_SHAKE</code> || 畫面晃動 || 画面晃动 || Camera Shake
| GameSettings || 畫面晃動 || 画面晃动 || Camera Shake
|-
|-
| GameSettings || <code>GAME_LANGUAGE</code> || 語言 || 语言 || Language
| GameSettings || 語言 || 语言 || Language
|-
|-
| GameSettings || <code>JOYSTICK_VIBRATION</code> || 搖桿震動 || 摇杆震动 || Joystick Vibration
| GameSettings || 搖桿震動 || 摇杆震动 || Joystick Vibration
|-
|-
| GameSettings || <code>LOAD_FROM_ACHIEVEMENT</code> || 恢復存檔 || 恢复存档 || Restore Save Data
| GameSettings || 恢復存檔 || 恢复存档 || Restore Save Data
|-
|-
| GameSettings || <code>LOAD_FROM_ACHIEVEMENT_DESC</code> || 如果遇到存檔毀損,可以使用成就系統的資料來恢復一部分進度。 || 如果遇到存档毁损,可以使用成就系统的资料来恢复一部分进度。 || If your save data becomes corrupted, you can use the achievement system's data to restore a part of your progress.
| GameSettings || 如果遇到存檔毀損,可以使用成就系統的資料來恢復一部分進度。 || 如果遇到存档毁损,可以使用成就系统的资料来恢复一部分进度。 || If your save data becomes corrupted, you can use the achievement system's data to restore a part of your progress.
|-
|-
| GameSettings || <code>LOCK_CURSOR_IN_WINDOW</code> || 限制游標在視窗內 || 限制游标在视窗内 || Lock Cursor
| GameSettings || 限制游標在視窗內 || 限制游标在视窗内 || Lock Cursor
|-
|-
| GameSettings || <code>MAX_FPS_UNLIMITED</code> || 無限 || 无限 || Unlimited
| GameSettings || 無限 || 无限 || Unlimited
|-
|-
| GameSettings || <code>RECALL_BLOCK_BUTTON</code> || 回收方塊按鍵 || 回收方块按键 || Recall Block
| GameSettings || 回收方塊按鍵 || 回收方块按键 || Recall Block
|-
|-
| GameSettings || <code>RECALL_BLOCK_BUTTON_DEFAULT</code> || 長按左鍵 (預設) || 长按左键 (预设) || Long Press LMB
| GameSettings || 長按左鍵 (預設) || 长按左键 (预设) || Long Press LMB
|-
|-
| GameSettings || <code>RECALL_BLOCK_BUTTON_RIGHT_CLICK</code> || 右鍵 || 右键 || Right Mouse Button
| GameSettings || 右鍵 || 右键 || Right Mouse Button
|-
|-
| GameSettings || <code>RESET_GAME</code> || 重置遊戲 || 重置游戏 || Reset Game
| GameSettings || 重置遊戲 || 重置游戏 || Reset Game
|-
|-
| GameSettings || <code>RESET_GAME_DESC</code> || 刪除你的存檔並重新開始。 || 删除你的存档并重新开始。 || Delete your save file and start over.
| GameSettings || 刪除你的存檔並重新開始。 || 删除你的存档并重新开始。 || Delete your save file and start over.
|-
|-
| GameSettings || <code>SCREEN_LOCK_NOTIFICATION</code> || 如果想將滑鼠移出視窗,請將「限制游標在視窗內」的選項關閉! || 如果想将滑鼠移出视窗,请将「限制游标在视窗内」的选项关闭! || To move the mouse cursor outside the window, disable "Lock Cursor"
| GameSettings || 如果想將滑鼠移出視窗,請將「限制游標在視窗內」的選項關閉! || 如果想将滑鼠移出视窗,请将「限制游标在视窗内」的选项关闭! || To move the mouse cursor outside the window, disable "Lock Cursor"
|-
|-
| GameSettings || <code>SHOW_DAMAGE_TYPE</code> || 傷害數字顯示 || 伤害数字显示 || Damage Display
| GameSettings || 傷害數字顯示 || 伤害数字显示 || Damage Display
|-
|-
| GameSettings || <code>SHOW_DAMAGE_TYPE_COMPACT</code> || 動態調整 || 动态调整 || Dynamic
| GameSettings || 動態調整 || 动态调整 || Dynamic
|-
|-
| GameSettings || <code>SHOW_DAMAGE_TYPE_DESC</code> || 動態調整:不會顯示較小的數值 || 动态调整:不会显示较小的数值 || Dynamic: Ignore smaller damages (useful when playing at low FPS)
| GameSettings || 動態調整:不會顯示較小的數值 || 动态调整:不会显示较小的数值 || Dynamic: Ignore smaller damages (useful when playing at low FPS)
|-
|-
| GameSettings || <code>SHOW_DAMAGE_TYPE_FULL</code> || 完整 || 完整 || Full
| GameSettings || 完整 || 完整 || Full
|-
|-
| GameSettings || <code>SHOW_DAMAGE_TYPE_OFF</code> || 關閉 || 关闭 || Off
| GameSettings || 關閉 || 关闭 || Off
|-
|-
| GameSettings || <code>SHOW_PATH_LENGTH</code> || 顯示最大路徑長度 || 显示最大路径长度 || Show Max Path Length
| GameSettings || 顯示最大路徑長度 || 显示最大路径长度 || Show Max Path Length
|-
|-
| GameSettings || <code>SHOW_PATH_LENGTH_DESC</code> || 在畫面左下角會顯示目前最長的路徑格數 || 在画面左下角会显示目前最长的路径格数 || Displays the length of the current longest path at the bottom-left corner of the screen.
| GameSettings || 在畫面左下角會顯示目前最長的路徑格數 || 在画面左下角会显示目前最长的路径格数 || Displays the length of the current longest path at the bottom-left corner of the screen.
|-
|-
| GameSettings || <code>SOFTEN_ELECTRIC_EFFECT</code> || 降低電流特效 || 降低电流特效 || Subtle Electric Current Effects
| GameSettings || 降低電流特效 || 降低电流特效 || Subtle Electric Current Effects
|-
|-
| GameSettings || <code>SPEEDRUN_TIMER</code> || Speed Run計時器 || Speed Run计时器 || Speedrun Timer
| GameSettings || Speed Run計時器 || Speed Run计时器 || Speedrun Timer
|-
|-
| GameSettings || <code>STOP_MOVING_BACKGROUND</code> || 停止背景移動 || 停止背景移動 || Static Background
| GameSettings || 停止背景移動 || 停止背景移動 || Static Background
|-
|-
| GameSettings || <code>STOP_MOVING_BACKGROUND_DESC</code> || 讓會移動的遊戲場景及介面靜止,避免暈眩。 || 让会移动的游戏场景及介面静止,避免晕眩。 || Make moving backgrounds and interfaces stationary to prevent motion sickness.
| GameSettings || 讓會移動的遊戲場景及介面靜止,避免暈眩。 || 让会移动的游戏场景及介面静止,避免晕眩。 || Make moving backgrounds and interfaces stationary to prevent motion sickness.
|-
|-
| GameSettings || <code>TITLE</code> || 遊戲設定 || 游戏设定 || Game Settings
| GameSettings || 遊戲設定 || 游戏设定 || Game Settings
|-
|-
| GameSettings || <code>TITLE_SCREEN_BACKGROUND</code> || 標題頁背景 || 标题页背景 || Title Screen Background
| GameSettings || 標題頁背景 || 标题页背景 || Title Screen Background
|-
|-
| GameSettings || <code>TURN_OFF_DAMAGE_NUMBER</code> || 隱藏傷害數字 || 隐藏伤害数字 || Hide Damage Number
| GameSettings || 隱藏傷害數字 || 隐藏伤害数字 || Hide Damage Number
|-
|-
| GameSettings || <code>TURN_OFF_TIMER_WARNING</code> || 開關倒數計時需要開始新遊戲才會生效! || 开关倒数计时需要开始新游戏才会生效! || You must start a new game for the countdown switch to take effect!
| GameSettings || 開關倒數計時需要開始新遊戲才會生效! || 开关倒数计时需要开始新游戏才会生效! || You must start a new game for the countdown switch to take effect!
|-
|-
| GameSettings || <code>VIDEO_DISPLAY_MODE</code> || 顯示模式 || 显示模式 || Display Mode
| GameSettings || 顯示模式 || 显示模式 || Display Mode
|-
|-
| GameSettings || <code>VIDEO_DISPLAY_MODE_BORDERLESS</code> || 無邊界視窗 || 无边界视窗 || Borderless Window
| GameSettings || 無邊界視窗 || 无边界视窗 || Borderless Window
|-
|-
| GameSettings || <code>VIDEO_DISPLAY_MODE_FULLSCREEN</code> || 全螢幕 || 全屏 || Full Screen
| GameSettings || 全螢幕 || 全屏 || Full Screen
|-
|-
| GameSettings || <code>VIDEO_DISPLAY_MODE_WINDOWED</code> || 視窗 || 视窗 || Windowed
| GameSettings || 視窗 || 视窗 || Windowed
|-
|-
| GameSettings || <code>VIDEO_MAX_FPS</code> || 最大幀數 || 最大帧数 || Max FPS
| GameSettings || 最大幀數 || 最大帧数 || Max FPS
|-
|-
| GameSettings || <code>VIDEO_RESOLUTION</code> || 解析度 || 解析度 || Resolution
| GameSettings || 解析度 || 解析度 || Resolution
|-
|-
| GameSettings || <code>VIDEO_RESOLUTION_NATIVE</code> || 原生 || 原生 || Native
| GameSettings || 原生 || 原生 || Native
|-
|-
| GameSettings || <code>VIDEO_VSYNC</code> || 垂直同步 || 垂直同步 || V-Sync
| GameSettings || 垂直同步 || 垂直同步 || V-Sync
|-
|-
| GameSettings || <code>WORK_MODE</code> || 偽裝模式 || 伪装模式 || Stealth mode
| GameSettings || 偽裝模式 || 伪装模式 || Stealth mode
|-
|-
| GameSettings || <code>WORK_MODE_DESC</code> || 當視窗在背景時,它會偽裝成不好玩的樣子,並且不播放音效。 || 当视窗在背景时,它会伪装成不好玩的样子,并且不播放音效。 || When the window is in the background, the game disguises itself as something boring and does not play any sound effects.
| GameSettings || 當視窗在背景時,它會偽裝成不好玩的樣子,並且不播放音效。 || 当视窗在背景时,它会伪装成不好玩的样子,并且不播放音效。 || When the window is in the background, the game disguises itself as something boring and does not play any sound effects.
|-
|-
| LoadingTips || <code>LOADING_TIP_01</code> || 在圖鑑中可以看到砲塔、神器,及怪物的資訊! ||  || You can find information about towers, relics, and monsters in the handbook!
| LoadingTips || 在圖鑑中可以看到砲塔、神器,及怪物的資訊! ||  || You can find information about towers, relics, and monsters in the handbook!
|-
|-
| LoadingTips || <code>LOADING_TIP_02</code> || 盡量延長怪物前進的路線,你的砲塔才有機會造成更多傷害! ||  || Extend the monsters' path as much as possible to have more time to deal damage!
| LoadingTips || 盡量延長怪物前進的路線,你的砲塔才有機會造成更多傷害! ||  || Extend the monsters' path as much as possible to have more time to deal damage!
|-
|-
| LoadingTips || <code>LOADING_TIP_03</code> || 按住Ctrl可以使用繪圖工具,更方便規劃迷宮! ||  || Hold Ctrl to use the drawing tool, making it easier to plan your maze!
| LoadingTips || 按住Ctrl可以使用繪圖工具,更方便規劃迷宮! ||  || Hold Ctrl to use the drawing tool, making it easier to plan your maze!
|-
|-
| LoadingTips || <code>LOADING_TIP_04</code> || 調整攻擊優先順序,可以讓砲塔更能發揮它們的特點! ||  || Adjusting attack priorities allows towers to better utilize their unique features!
| LoadingTips || 調整攻擊優先順序,可以讓砲塔更能發揮它們的特點! ||  || Adjusting attack priorities allows towers to better utilize their unique features!
|-
|-
| LoadingTips || <code>LOADING_TIP_05</code> || 冰冷效果會降低怪物的移動速度,並隨著時間消退。 ||  || Chill effects reduce monster movement speed and wear off over time.
| LoadingTips || 冰冷效果會降低怪物的移動速度,並隨著時間消退。 ||  || Chill effects reduce monster movement speed and wear off over time.
|-
|-
| LoadingTips || <code>LOADING_TIP_06</code> || 電屬性傷害可以累積蓄能效果,在全滿時暈眩怪物。 ||  || Lightning damage builds up charge and stuns monsters when it reaches maximum.
| LoadingTips || 電屬性傷害可以累積蓄能效果,在全滿時暈眩怪物。 ||  || Lightning damage builds up charge and stuns monsters when it reaches maximum.
|-
|-
| LoadingTips || <code>LOADING_TIP_07</code> || 燃燒傷害會依照怪物生命值造成百分比傷害,是對付大型怪物的首選! ||  || Burn damage deals a percentage of the monster's health, making it the top choice against large monsters!
| LoadingTips || 燃燒傷害會依照怪物生命值造成百分比傷害,是對付大型怪物的首選! ||  || Burn damage deals a percentage of the monster's health, making it the top choice against large monsters!
|-
|-
| LoadingTips || <code>LOADING_TIP_08</code> || 毒屬性傷害會隨著時間造成傷害,可以配合神器提供各種額外效果! ||  || Poison damage deals damage over time and can be paired with relics for various additional effects!
| LoadingTips || 毒屬性傷害會隨著時間造成傷害,可以配合神器提供各種額外效果! ||  || Poison damage deals damage over time and can be paired with relics for various additional effects!
|-
|-
| LoadingTips || <code>LOADING_TIP_09</code> || 奧術屬性砲塔特別擅長對高生命值的怪物造成傷害。 ||  || Arcane towers are particularly good at dealing damage to monsters with high health.
| LoadingTips || 奧術屬性砲塔特別擅長對高生命值的怪物造成傷害。 ||  || Arcane towers are particularly good at dealing damage to monsters with high health.
|-
|-
| LoadingTips || <code>LOADING_TIP_10</code> || 大部分的情況下,將怪物集中到一條路線可以有更好的防禦。 ||  || In most cases, concentrating monsters into a single path allows for a better defense.
| LoadingTips || 大部分的情況下,將怪物集中到一條路線可以有更好的防禦。 ||  || In most cases, concentrating monsters into a single path allows for a better defense.
|-
|-
| LoadingTips || <code>LOADING_TIP_11</code> || 在準備階段建造的砲塔可以用原價賣出,但經過戰鬥價值就會慢慢降低。 ||  || Towers built during the preparation phase can be sold for their original price, but their value will gradually decrease after combat.
| LoadingTips || 在準備階段建造的砲塔可以用原價賣出,但經過戰鬥價值就會慢慢降低。 ||  || Towers built during the preparation phase can be sold for their original price, but their value will gradually decrease after combat.
|-
|-
| LoadingTips || <code>LOADING_TIP_12</code> || 在準備階段建造的牆壁可以回收,如果進入戰鬥狀態就會鎖定。 ||  || Walls built during the preparation phase can be recycled, but they will be locked once combat begins.
| LoadingTips || 在準備階段建造的牆壁可以回收,如果進入戰鬥狀態就會鎖定。 ||  || Walls built during the preparation phase can be recycled, but they will be locked once combat begins.
|-
|-
| LoadingTips || <code>LOADING_TIP_13</code> || 第一回合沒有準備時間限制!慢慢的規劃好防禦再開始戰鬥。 ||  || There is no preparation time limit for the first round! Take your time to plan your defense before starting the battle.
| LoadingTips || 第一回合沒有準備時間限制!慢慢的規劃好防禦再開始戰鬥。 ||  || There is no preparation time limit for the first round! Take your time to plan your defense before starting the battle.
|-
|-
| LoadingTips || <code>LOADING_TIP_14</code> || 戰鬥中也可以建造砲塔! ||  || You can also build towers during battle!
| LoadingTips || 戰鬥中也可以建造砲塔! ||  || You can also build towers during battle!
|-
|-
| LoadingTips || <code>LOADING_TIP_15</code> || 善用關卡的地形,可以更輕易的建造出強大的防禦。 ||  || Make good use of the terrain to build powerful defenses more easily.
| LoadingTips || 善用關卡的地形,可以更輕易的建造出強大的防禦。 ||  || Make good use of the terrain to build powerful defenses more easily.
|-
|-
| LoadingTips || <code>LOADING_TIP_16</code> || 單純的延長迷宮幫助有限,記得加上砲塔來攻擊行進中的怪物! ||  || Simply lengthening the maze has limited benefits; remember to add towers to attack moving monsters!
| LoadingTips || 單純的延長迷宮幫助有限,記得加上砲塔來攻擊行進中的怪物! ||  || Simply lengthening the maze has limited benefits; remember to add towers to attack moving monsters!
|-
|-
| LoadingTips || <code>LOADING_TIP_17</code> || 大型怪物都有額外的特殊能力,在圖鑑可以看到它們的細節! ||  || Large monsters all have extra special abilities; you can see their details in the handbook!
| LoadingTips || 大型怪物都有額外的特殊能力,在圖鑑可以看到它們的細節! ||  || Large monsters all have extra special abilities; you can see their details in the handbook!
|-
|-
| LoadingTips || <code>LOADING_TIP_18</code> || 怪物的移動路線經過同一區域越多次,你的防守效率越高! ||  || The more times a monster's path passes through the same area, the more efficient your defense will be!
| LoadingTips || 怪物的移動路線經過同一區域越多次,你的防守效率越高! ||  || The more times a monster's path passes through the same area, the more efficient your defense will be!
|-
|-
| LoadingTips || <code>LOADING_TIP_19</code> || 在旅程中也可以學習新的天賦。 ||  || You can also learn new talents during your journey.
| LoadingTips || 在旅程中也可以學習新的天賦。 ||  || You can also learn new talents during your journey.
|-
|-
| LoadingTips || <code>LOADING_TIP_20</code> || 有些砲塔會在升級後改變屬性,在構築特定屬性時很有幫助! ||  || Some towers will change attributes after upgrading, which is helpful when building for specific attributes!
| LoadingTips || 有些砲塔會在升級後改變屬性,在構築特定屬性時很有幫助! ||  || Some towers will change attributes after upgrading, which is helpful when building for specific attributes!
|-
|-
| LoadingTips || <code>LOADING_TIP_21</code> || 利用方塊讓不同路線的怪物到達的時間錯開,對防禦很有幫助! ||  || Using blocks to stagger the arrival times of monsters from different routes is very helpful for defense!
| LoadingTips || 利用方塊讓不同路線的怪物到達的時間錯開,對防禦很有幫助! ||  || Using blocks to stagger the arrival times of monsters from different routes is very helpful for defense!
|-
|-
| LoadingTips || <code>LOADING_TIP_22</code> || 大型的砲塔需要更多的強化格 ||  || Large towers require more reinforcement slots.
| LoadingTips || 大型的砲塔需要更多的強化格 ||  || Large towers require more reinforcement slots.
|-
|-
| LoadingTips || <code>LOADING_TIP_23</code> || 強化格可以幫你度過前期 ||  || Enhancement slots can help you get through the early stages.
| LoadingTips || 強化格可以幫你度過前期 ||  || Enhancement slots can help you get through the early stages.
|-
|-
| LoadingTips || <code>LOADING_TIP_24</code> || 需要有平衡的單目標和多目標砲塔,才能夠對付各種敵人! ||  || You need a balance of single-target and multi-target towers to deal with various enemies!
| LoadingTips || 需要有平衡的單目標和多目標砲塔,才能夠對付各種敵人! ||  || You need a balance of single-target and multi-target towers to deal with various enemies!
|-
|-
| LoadingTips || <code>LOADING_TIP_25</code> || 在Boss戰中,提早部署砲塔攻擊Boss,可以降低最後一波的壓力! ||  || In Boss battles, deploying towers early to attack the Boss can reduce the pressure of the final wave!
| LoadingTips || 在Boss戰中,提早部署砲塔攻擊Boss,可以降低最後一波的壓力! ||  || In Boss battles, deploying towers early to attack the Boss can reduce the pressure of the final wave!
|-
|-
| GameTips || <code>GAMETIPS_01</code> || 牆壁放歪了嗎? / 在敵人攻擊前,可以左鍵點擊牆壁按住不放來回收。 ||  || If a wall is misplaced, you can retrieve it by click and hold left mouse button before the enemy starts attacking.
| GameTips || 牆壁放歪了嗎? / 在敵人攻擊前,可以左鍵點擊牆壁按住不放來回收。 ||  || If a wall is misplaced, you can retrieve it by click and hold left mouse button before the enemy starts attacking.
|-
|-
| GameTips || <code>GAMETIPS_02</code> || 有些塔需要更大的空間才能建造。 ||  || Some towers require larger spaces to build.
| GameTips || 有些塔需要更大的空間才能建造。 ||  || Some towers require larger spaces to build.
|-
|-
| GameTips || <code>GAMETIPS_03</code> || 如果覺得準備時間不夠用,時間管理大師是個好天賦! ||  || If you need more time preparing for the fight, "Time Management Master" talent would be a good choice!
| GameTips || 如果覺得準備時間不夠用,時間管理大師是個好天賦! ||  || If you need more time preparing for the fight, "Time Management Master" talent would be a good choice!
|-
|-
| GameTips || <code>GAMETIPS_04</code> ||  ||  ||  
| GameTips ||  ||  ||  
|-
|-
| GameTips || <code>GAMETIPS_05</code> ||  ||  ||  
| GameTips ||  ||  ||  
|-
|-
| GameTips || <code>GAMETIPS_06</code> ||  ||  ||  
| GameTips ||  ||  ||  
|-
|-
| GameTips || <code>GAMETIPS_07</code> ||  ||  ||  
| GameTips ||  ||  ||  
|-
|-
| GameTips || <code>GAMETIPS_08</code> ||  ||  ||  
| GameTips ||  ||  ||  
|-
|-
| GameTips || <code>GAMETIPS_09</code> ||  ||  ||  
| GameTips ||  ||  ||  
|-
|-
| GameTips || <code>GAMETIPS_10</code> ||  ||  ||  
| GameTips ||  ||  ||  
|}
|}


[[Category:一覽]]
[[Category:一覽]]

2026年10月17日 (六) 17:29的最新修訂

介面詞彙對照把遊戲介面裡的用語(能力標籤、世界名、獎勵名稱…)整理成繁中/簡中/英文三欄對照,方便查詢遊戲內顯示的名詞。

共 427 筆。

分類 繁體中文 簡體中文 英文
TowerStats 奧術 奥术 Arcane
TowerStats 射程 射程 Range
TowerStats 射程 射程 Range
TowerStats 視野遮蔽
TowerStats 視野遮蔽的砲塔射程降低50%,隨著時間逐漸恢復
TowerStats 建造限制 建造限制 Build Limit
TowerStats 燃燒 燃烧 Burn
TowerStats 蓄能 蓄能 Charge
TowerStats 冰冷 冰冷 Chill
TowerStats 爆擊 爆击 Crit
TowerStats 爆擊率 爆击率 Crit Chance
TowerStats 傷害 伤害 Damage
TowerStats 總傷害 总伤害 Damage Dealt
TowerStats 本回合傷害 本回合伤害 Damage this round
TowerStats 傷害增加 伤害增加 Damage Increase
TowerStats 電 电 Electric
TowerStats 屬性 属性 Element
TowerStats 奧術 奥术 Arcane
TowerStats 奧術砲塔的傷害會對怪物施加脆弱,增加受到爆擊的機率。 奧術炮塔的伤害会对怪物施加脆弱,增加受到爆击的机率。 奧術 towers inflict 脆弱 on monsters, increasing their chance of receiving critical hits.
TowerStats 電 电 Electric
TowerStats 火 火 Fire
TowerStats 所有火屬性攻擊都有5%的機率讓目標燃燒 所有火属性攻击都有5%的机率让目标燃燒 All 火 element attacks have 5% chance to apply 燃燒 effect.
TowerStats 冰 冰 Ice
TowerStats 普通 普通 Normal
TowerStats 毒 毒 Poison
TowerStats 毒屬性傷害會累積在怪物身上,並隨時間消耗。累積總傷害越高,每次隨著時間造成的傷害也越高。 毒属性伤害会累积在怪物身上,并随时间消耗。累积总伤害越高,每次随着时间造成的伤害也越高。 毒 damage accumulates on the monster and inflicts damage over time until all poison damage is consumed. Damage for each tick increases with the total accumulated damage.
TowerStats 爆炸 Explosion
TowerStats 火 火 Fire
TowerStats 脆弱 脆弱 Fragile
TowerStats 餘燼石 余烬石 Gem
TowerStats 金幣 金币 Gold
TowerStats 冰 冰 Ice
TowerStats 擊殺 击杀 Total Killed
TowerStats 失控 Lost Control
TowerStats 失控的砲塔在持續時間內會無視你的指令,攻擊隨機的目標。 失控的炮塔在持续时间内会无视你的指令,攻击随机的目标。 Towers affected by 失控 will ignore your commands and attack random targets for the duration.
TowerStats 故障
TowerStats 故障的砲塔在持續時間內無法行動
TowerStats 燃燒每秒對怪物造成1%最大生命值的傷害 (對Boss每秒0.25%),最多100點。 燃燒每秒对怪物造成1%最大生命值的伤害 (对Boss每秒0.25%),最多100点。 燃燒 deals damage equal to 1% of the monster's maximum health every second, up to 100 damage. (0.25% to Bosses)
TowerStats 冰冷效果會使怪物在2.5秒內減速5%,可以堆疊7層。 冰冷效果会使怪物在2.5秒内减速5%,可以堆叠7层。 冰冷 reduces the monster's speed by 5% for 2.5 seconds. Stacks up to 7 times.
TowerStats 電屬性砲塔的傷害會對怪物施加蓄能,當能量累積滿的時候會造成1.5秒暈眩效果,體型越大的怪物會需要越高的能量才能觸發。 電属性炮塔的伤害会对怪物施加蓄能,当能量累积满的时候会造成1.5秒晕眩效果,体型越大的怪物会需要越高的能量才能触发。 電 towers apply 蓄能 to enemies. When enough energy is accumulated, the enemy is stunned for 1.5 seconds. Larger enemies require more energy.
TowerStats 脆弱脆化怪物的防禦,使其受到爆擊的機率增加。這個效果會逐漸衰退。 脆弱脆化怪物的防御,使其受到爆击的机率增加。这个效果会逐渐衰退。 脆弱 Weakens the monster's defense, increasing its chance of receiving critical hits. This effect decays over time.
TowerStats 金屬化的怪物受到的傷害降低25%,然後再抵免3點傷害。當怪物處於燃燒、脆弱或中毒狀態時,金屬化的衰退速度加倍。
TowerStats 易傷使怪物受到的所有傷害提高。 易傷使怪物受到的所有伤害提高。 易傷 Enemies take increased damage from all sources.
TowerStats 金屬化
TowerStats 多重攻擊 多重攻击 Multi Target
TowerStats 普通 普通 Normal
TowerStats 毒 毒 Poison
TowerStats 毒 毒 Poison
TowerStats 秒 秒 sec
TowerStats 射速 射速 Fire Rate
TowerStats 暈眩 晕眩 Stun
TowerStats 範圍 范围 Area
TowerStats 目標 目标 Targets
TowerStats 多目標 多目标 Multiple Target
TowerStats 單目標 单目标 Single
TowerStats 擊中時: 增加 〔數值〕 蓄能 击中时: 增加 〔數值〕 蓄能 On Hit: +〔數值〕 蓄能
TowerStats 擊中時: 增加 〔數值〕 層 冰冷 击中时: 增加 〔數值〕 层 冰冷 On Hit: +〔數值〕 冰冷
TowerStats 擊中時: 增加 〔數值〕% 脆弱 击中时: 增加 〔數值〕% 脆弱 On Hit: +〔數值〕% 脆弱
TowerStats 功能型砲塔 功能型炮塔 Utility Tower
TowerStats 視野範圍 视野范围 Vision Range
TowerStats 視野增加 视野增加 Vision Range Increase
PlayerStats 奧術傷害 奥术伤害 Arcane Damage
PlayerStats 擊敗首領 击败首领 Bosses Defeated
PlayerStats 建造方塊數 建造方块数 Blocks Built
PlayerStats 電擊傷害 电击伤害 Electric Damage
PlayerStats 擊殺菁英怪 击杀菁英怪 Elite Enemies Killed
PlayerStats 使用經驗值 使用经验值 EXP Spent
PlayerStats 最終生命值 最终生命值 Final HP
PlayerStats 火焰傷害 火焰伤害 Fire Damage
PlayerStats 冰霜傷害 冰霜伤害 Ice Damage
PlayerStats 最高連勝 最高连胜 Highest Win Streak
PlayerStats 戰勝關卡 战胜关卡 Stages Cleared
PlayerStats 最長迷宮紀錄 最长迷宫纪录 Longest Maze Distance
PlayerStats 最常使用的塔 最常使用的塔 Most Built Tower
PlayerStats 普通傷害 普通伤害 Normal Damage
PlayerStats 擊殺敵人 击杀敌人 Enemies Killed
PlayerStats 毒傷害 毒伤害 Poison Damage
PlayerStats 建造砲塔數 建造炮塔数 Towers Built
PlayerStats 總傷害 总伤害 Total Damage
PlayerStats 總承受傷害 总承受伤害 Total Damage Taken
PlayerStats 獲得餘燼石 获得余烬石 Ember Stone Earned
PlayerStats 獲得經驗值 获得经验值 Experience Gained
PlayerStats 獲得金幣 获得金币 Coins Earned
PlayerStats 花費金幣 花费金币 Coins Spent
PlayerStats 負 负 Losses
PlayerStats 花費遊戲時間 花费游戏时间 Time Spent (Scaled)
PlayerStats 花費時間 花费时间 Time Spent
PlayerStats 勝 胜 Wins
PlayerStats 連勝 连胜 Win Streak
InputAction 縮放鏡頭 缩放镜头 Camera Zoom
InputAction 取消 取消 Cancel
InputAction 下一優先 下一优先 Next Priority
InputAction 上一優先 上一优先 Previous Priority
InputAction 確認 确认 Confirm
InputAction 連續建造 连续建造 Continuous Build
InputAction 丟棄 丢弃 Discard
InputAction 抽牌 抽牌 Draw Card
InputAction 其他操作 其他操作 Extra Action
InputAction 向下移動 向下移动 Move Down
InputAction 向左移動 向左移动 Move Left
InputAction 向右移動 向右移动 Move Right
InputAction 向上移動 向上移动 Move Up
InputAction 移動 移动 Move
InputAction 移動 移动 Move
InputAction 暫停 暂停 Pause
InputAction 旋轉 旋转 Rotate
InputAction 選擇卡片 选择卡片 Select Cards
InputAction 指標左右 指标左右 Pointer Left/Right
InputAction 指標前後 指标前后 Pointer Forward/Backward
InputAction 賣出塔 卖出塔 Sell Tower
InputAction 技能1 技能1 Skill 1
InputAction 技能2 技能2 Skill 2
InputAction 技能3 技能3 Skill 3
InputAction 開始戰鬥 开始战斗 Start Battle
InputAction 切換速度 切换速度 Switch Speed
InputAction 慢速模式 慢速模式 Slow Mode
InputAction 顯示DPS 显示DPS Show DPS
InputAction 建造砲塔 建造炮塔 Build Tower
InputAction 移動 移动 Move
InputAction 移動 移动 Move
InputAction 升級藍 升级蓝 Upgrade Blue
InputAction 升級紅 升级红 Upgrade Red
LevelMechanics 〔數值〕回合後啟動 〔數值〕回合后启动 ACTIVATE IN 〔數值〕 〔數值〕
LevelMechanics 〔數值〕回合後啟動 〔數值〕回合后启动 ACTIVATE IN 〔數值〕 ROUND(S)
LevelMechanics 遠古防衛塔 远古防卫塔 Ancient Defense Tower
LevelMechanics 啟動之後會攻擊射程內的砲塔,讓擊中的砲塔故障〔數值〕秒。 启动之后会攻击射程内的炮塔,让击中的炮塔故障〔數值〕秒。 When activated, this attacks towers in range, causing them to malfunction for 〔數值〕 seconds.
LevelMechanics 系統關閉 系统关闭 SYSTEM DOWN
LevelMechanics 遠古火球塔 远古火球塔 Ancient Fireball Tower
LevelMechanics 啟動之後會射出彈跳的火球,讓被擊中及周圍的砲塔故障〔數值〕秒。 启动之后会射出弹跳的火球,让被击中及周围的炮塔故障〔數值〕秒。 When activated, this launches bouncing fireballs that cause the struck tower and nearby towers to malfunction for 〔數值〕 seconds.
LevelMechanics 遠古冰霜塔 远古冰霜塔 Ancient Freeze Tower
LevelMechanics 啟動之後會持續放出冰霜能量,讓射程範圍中的砲塔攻擊速度降低70%,持續〔數值〕秒。 启动之后会持续放出冰霜能量,让射程范围中的炮塔攻击速度降低70%,持续〔數值〕秒。 When activated, this continuously releases frost energy, reducing the attack speed of towers in range by 70% for 〔數值〕 seconds.
LevelMechanics 遠古狙擊塔 远古狙击塔 Ancient Sniper Tower
LevelMechanics 啟動之後會用強大的雷射攻擊射程內的砲塔,讓擊中的砲塔故障〔數值〕秒。 启动之后会用强大的雷射攻击射程内的炮塔,让击中的炮塔故障〔數值〕秒。 When activated, this shoots a powerful laser to attack towers in range, causing them to malfunction for 〔數值〕 seconds.
LevelMechanics 遠古雷電塔 远古雷电塔 Ancient Lightning Tower
LevelMechanics 啟動之後會放出強大的雷擊,讓大範圍中的砲塔故障〔數值〕秒。 启动之后会放出强大的雷击,让大范围中的炮塔故障〔數值〕秒。 When activated, this unleashes powerful lightning that causes towers in a wide area to malfunction for 〔數值〕 seconds.
LevelMechanics 電弧火盆 电弧火盆 Blazing Brazier
LevelMechanics 通電之後,將電能轉換為充滿能量的火焰。 通电之后,将电能转换为充满能量的火焰。 When powered on, the brazier converts electrical energy into charged flames. Your blocks within range will not freeze due to cold, and all Freeze Corrupted Tiles within the area will be cleared.
LevelMechanics 方塊工廠 方块工厂 Block Factory
LevelMechanics 第一次通電啟動時會立即獲得一張隨機方塊卡。 第一次通电启动时会立即获得一张随机方块卡。 When powered on for the first time, you immediately receive one random block card.
LevelMechanics 骨牆 骨墙 Bone Wall
LevelMechanics 每塊骨牆花費〔數值〕金幣 每块骨墙花费〔數值〕金幣 Each block of bone wall costs 〔數值〕 coins.
LevelMechanics 按住左鍵移除 按住左键移除 Press and hold to remove
LevelMechanics 砲塔組裝系統 炮塔组装系统 Tower Assembly System
LevelMechanics 通電啟動時,手牌最大張數+1。 通电启动时,手牌最大张数+1。 While powered on, your maximum hand size increases by 1.
LevelMechanics 你從砲塔組裝系統獲得了〔數值〕! 你从炮塔组装系统获得了〔數值〕! You got 〔數值〕 from the Tower Assembly System!
LevelMechanics 充電站 充电站 Charging Station
LevelMechanics 將方塊與充電站連接,就可以將電能傳送到需要電力的設施! 将方块与充电站连接,就可以将电能传送到需要电力的设施! Connect blocks to the Charging Station to transmit power to machines that require electricity!
LevelMechanics 寶箱! 宝箱! Treasure chest!
LevelMechanics 點擊打開寶箱 点击打开宝箱 Click to open the treasure chest
LevelMechanics 手牌全滿時無法打開寶箱 手牌全满时无法打开宝箱 The treasure chest cannot be opened when your hand is full.
LevelMechanics 淨化系統 净化系统 Purification System
LevelMechanics 啟動之後,在戰鬥中會每秒清除一個範圍內的腐化格。 启动之后,在战斗中会每秒清除一个范围内的腐化格。 When activated, this removes one Corrupted Tile per second within its range during battle.
LevelMechanics 導電管 导电管 Conduit Pipe
LevelMechanics 通電後,可以將電能送到導電管的另外一邊。 通电后,可以将电能送到导电管的另外一边。 Once powered, it transfers electricity to the other side of the pipe.
LevelMechanics 腐化祭壇 腐化祭坛 Corrupted Altar
LevelMechanics 每回合結束時,會隨機在周圍產生〔數值〕個腐化格 每回合结束时,会随机在周围产生〔數值〕个腐化格 At the end of each turn, randomly creates 〔數值〕 Corrupted Tiles around it.
LevelMechanics 高能星體 高能星体 Energized Star
LevelMechanics 接觸到虛無之眼時,為虛無之眼回復 〔數值〕% 生命值。 接触到虚无之眼时,为虚无之眼回复 〔數值〕% 生命值。 Restores 〔數值〕% of the Eye of the Void's HP upon contact.
LevelMechanics 星空區域 星空区域
LevelMechanics 完全被虛無能量侵蝕的區域,無法在上面建造任何方塊 完全被虚无能量侵蚀的区域,无法在上面建造任何方块
LevelMechanics 晶化樹木 晶化树木 Crystallized Wood
LevelMechanics 受到虛無的轉化,這些樹木變為了易碎的虛無水晶。破壞後可以取得一張「虛無核心」卡片。 受到虚无的转化,这些树木变为了易碎的虚无水晶。破坏后可以取得一张「虚无核心」卡片。 Transformed by the Void, these trees have become fragile void crystals. Destroying one of them grants a Void Core card.
LevelMechanics 散射電塔 散射电塔 Scatter Electric Tower
LevelMechanics 通電後,每0.5秒會對周圍隨機3隻怪物造成〔數值〕點電屬性傷害。 通电后,每0.5秒会对周围随机3只怪物造成〔數值〕点電属性伤害。 When powered on, it deals 〔數值〕 電 damage to 3 random monsters around it every 0.5 seconds.
LevelMechanics 餘燼石萃取機 余烬石萃取机 Ember Stone Extractor
LevelMechanics 每通電一回合,過關時會額外獲得〔數值〕顆餘燼石 每通电一回合,过关时会额外获得〔數值〕颗餘燼石 For every turn it remains powered on, you earn an additional 〔數值〕 餘燼石 upon clearing the stage.
LevelMechanics 目前累積: 〔數值〕 目前累积: 〔數值〕 Current total: 〔數值〕
LevelMechanics 法能晶石 法能晶石 Arcane Crystal
LevelMechanics 充滿了法術能量,擊碎後會產生奧術強化格,並以侵蝕性的能量充滿周圍的地面,使經過的怪物每秒堆疊20%脆弱 充满了法术能量,击碎后会产生奥术强化格,并以侵蚀性的能量充满周围的地面,使经过的怪物每秒堆叠20%脆弱 Filled with arcane energy. When destroyed, it creates Arcane Boost Tiles and imbues the surrounding area with corrosive energy, causing monsters passing through it to gain 20% 脆弱 per second.
LevelMechanics 腐化晶石 腐化晶石 Corrupted Crystal
LevelMechanics 攻擊腐化晶石可以獲得雙倍的能量水晶,但也同時會在周圍產生腐化格。 攻击腐化晶石可以获得双倍的能量水晶,但也同时会在周围产生腐化格。 Attacking a Corrupted Crystal grants twice as many Energy Crystals, but also creates Corrupted Tiles around it.
LevelMechanics 雷電晶石 雷电晶石 Lightning Crystal
LevelMechanics 充滿了電屬性能量,擊碎後會產生雷電強化格,並讓周圍的地面充滿電能,使經過的怪物每秒堆疊20%蓄能 充满了电属性能量,击碎后会产生雷电强化格,并让周围的地面充满电能,使经过的怪物每秒堆叠20%蓄能 Filled with electrical energy. When destroyed, it creates Lightning Boost Tiles and charges the surrounding area with electricity, causing monsters passing through it to gain 20% 蓄能 per second.
LevelMechanics 火焰晶石 火焰晶石 Flame Crystal
LevelMechanics 充滿了火焰能量,擊碎後會產生火焰強化格,並在周圍的地面產生燃燒區域,使經過的怪物燃燒一秒。 充满了火焰能量,击碎后会产生火焰强化格,并在周围的地面产生燃烧区域,使经过的怪物燃燒一秒。 Filled with fire energy. When destroyed, it creates Fire Boost Tiles and ignites the surrounding area, inflicting 燃燒 on monsters passing through it for 1 second.
LevelMechanics 凍結晶石 冻结晶石 Frozen Crystal
LevelMechanics 充滿了冰凍能量,擊碎後會產生冰凍強化格,並將周圍的地面結凍,使經過的怪物每秒累積2層冰冷。 充满了冰冻能量,击碎后会产生冰冻强化格,并将周围的地面结冻,使经过的怪物每秒累积2层冰冷。 Filled with freezing energy. When destroyed, it creates Frost Boost Tiles and freezes the surrounding area, causing monsters passing through it to gain 2 stacks of 冰冷 per second.
LevelMechanics 毒噬晶石 毒噬晶石 Venom Crystal
LevelMechanics 充滿了毒屬性能量,擊碎後會產生劇毒強化格,並以劇毒覆蓋周圍的地面,使經過的怪物每秒受到當前生命值1%的傷害(最高100) 充满了毒属性能量,击碎后会产生剧毒强化格,并以剧毒覆盖周围的地面,使经过的怪物每秒受到当前生命值1%的伤害(最高100) Filled with poisonous energy. When destroyed, it creates Poison Boost Tiles and covers the surrounding ground in poison, causing monsters passing through it to take damage equal to 1% of their current HP per second (up to 100).
LevelMechanics 神秘碎片 神秘碎片 Mysterious Shard
LevelMechanics 收集足夠的神祕碎片,就可以收到學院送來的寶箱! 收集足够的神秘碎片,就可以收到学院送来的宝箱! Collect enough Mysterious Shards to receive a chest from the Academy!
LevelMechanics 剩餘 〔數值〕 神秘碎片 剩余 〔數值〕 神秘碎片 〔數值〕 Mysterious Shard(s) remaining
LevelMechanics 虛無晶石 虚无晶石 Void Crystal
LevelMechanics 破壞虛無晶石可以取得一張「虛無核心」卡片,讓你在一個區域中產生虛空領域,或是在虛空領域上產生地面。 破坏虚无晶石可以取得一张「虚无核心」卡片,让你在一个区域中产生虚空领域,或是在虚空领域上产生地面。 Destroying a Void Crystal grants a Void Core card, allowing you to create a Void Zone within a certain area or create ground tiles over an existing Void Zone.
LevelMechanics 冰封寶藏 冰封宝藏 Frozen Treasure
LevelMechanics 被封在厚實冰層中的寶箱。使用你的砲塔將其擊碎,取得裡面的獎勵! 被封在厚实冰层中的宝箱。使用你的炮塔将其击碎,取得里面的奖励! A treasure chest trapped in solid ice. Use your towers to break it open!
LevelMechanics 黃金礦石 黄金矿石 Golden Crystal
LevelMechanics 巨大的黃金礦,每破壞10%血量會獲得 〔數值〕 金幣。 巨大的黄金矿,每破坏10%血量会获得 〔數值〕 金币。 A massive golden crystal. Gain 〔數值〕 gold for every 10% of its HP destroyed.
LevelMechanics 剩餘 〔數值〕 黃金 剩余 〔數值〕 黄金 〔數值〕 gold remaining
LevelMechanics 黃金碎片 黄金碎片
LevelMechanics 當怪物經過時會附著在怪物身上,使怪物被擊倒時額外掉落 〔數值〕 金幣。同一隻怪物只能附著一顆黃金碎片。 当怪物经过时会附着在怪物身上,使怪物被击倒时额外掉落 〔數值〕 金币。同一只怪物只能附着一颗黄金碎片。
LevelMechanics 黃金熔爐 黄金熔炉 Gold Furnace
LevelMechanics 第一次通電啟動時會立即獲得15金幣。 第一次通电启动时会立即获得15金币。 When powered on for the first time, you immediately gain 15 Gold.
LevelMechanics 你從黃金熔爐獲得了〔數值〕金幣! 你从黄金熔炉获得了〔數值〕金币! You gained 〔數值〕 Gold from the Gold Furnace!
LevelMechanics 地底通風系統 地底通风系统 Underground Ventilation System
LevelMechanics 通電啟動後,會吹出雪山的寒冷氣流影響怪物的移動速度,並且每秒對範圍內的怪物堆疊2層冰冷。 通电启动后,会吹出雪山的寒冷气流影响怪物的移动速度,并且每秒对范围内的怪物堆叠2层冰冷。 When powered on, this releases cold air from the snowy mountains, slowing monster movement and applying 2 stacks of 冰冷 per second to all monsters in range.
LevelMechanics 滑動冰塊 滑动冰块 Ice Block
LevelMechanics 戰鬥中不可移動冰塊 战斗中不可移动冰块 Ice blocks cannot be moved during the battle phase.
LevelMechanics 冰塊上可以放置2x2砲塔,並且在準備階段時任意移動冰塊的位置。 冰块上可以放置2x2炮塔,并且在准备阶段时任意移动冰块的位置。 You can place 2x2 towers on an ice block. Ice blocks can be moved freely during the preparation phase.
LevelMechanics 未啟動 未启动 NOT ACTIVATED
LevelMechanics 治療圖騰 治疗图腾 Healing Totem
LevelMechanics 範圍中的怪物每秒回復總HP的10% 范围中的怪物每秒回复总HP的10% Heals monsters in range by 10% of their max HP every second.
LevelMechanics 過載分配系統 过载分配系统 Overload Distribution System
LevelMechanics 通電啟動後,會在戰鬥中每15秒一次,隨機對範圍內沒有強化卡效果的砲塔施放超載,讓攻擊速度大幅提高10秒。 通电启动后,会在战斗中每15秒一次,随机对范围内没有强化卡效果的炮塔施放超载,让攻击速度大幅提高10秒。 When powered on, every 15 seconds in battle, this randomly grants OVERCHARGE to a tower in range that does not already have a buff card effect, greatly increasing its attack speed for 10 seconds.
LevelMechanics 淨化藥劑合成機 净化药剂合成机 Purification Potion Mixer
LevelMechanics 第一次通電啟動時會立即獲得一張淨化藥劑。 第一次通电启动时会立即获得一张净化药剂。 When powered on for the first time, you immediately receive one Purification Potion.
LevelMechanics 保全系統總開關 保全系统总开关 Security System Switch
LevelMechanics 通電後可以讓範圍內所有的遠古防衛塔暫時關機,不會再對你的砲塔發動攻擊。 通电后可以让范围内所有的远古防卫塔暂时关机,不会再对你的炮塔发动攻击。 When powered, it temporarily shuts down all ancient defense towers within range, preventing them from attacking your towers.
LevelMechanics 符文陷阱:崩解 符文陷阱:崩解 Rune Trap: Shatter
LevelMechanics 在符文陷阱範圍中的方塊會立即被破壞。 在符文陷阱范围中的方块会立即被破坏。 Blocks within the rune trap's area are immediately destroyed.
LevelMechanics 符文陷阱:灼炎 符文陷阱:灼炎 Rune Trap: Flame
LevelMechanics 在符文陷阱範圍中放置的方塊,會立即被轉為岩漿方塊。 在符文陷阱范围中放置的方块,会立即被转为岩浆方块。 Blocks placed within the Rune Trap's area will instantly turn into Magma Blocks.
LevelMechanics 符文陷阱:寒冰 符文陷阱:寒冰 Rune Trap: Frost
LevelMechanics 在符文陷阱範圍中放置的方塊,會立即被轉為冰凍方塊。 在符文陷阱范围中放置的方块,会立即被转为冰冻方块。 Blocks placed within the Rune Trap's area will instantly turn into Ice Blocks.
LevelMechanics 符文陷阱:迅捷 符文陷阱:迅捷 Rune Trap: Swiftness
LevelMechanics 在符文陷阱範圍中的怪物,移動速度增加100% 在符文陷阱范围中的怪物,移动速度增加100% Monsters within the rune trap's area have their movement speed increased by 100%.
LevelMechanics 符文陷阱:治癒 符文陷阱:治愈 Rune Trap: Healing
LevelMechanics 在符文陷阱範圍中的怪物,每秒回復總HP的5% 在符文陷阱范围中的怪物,每秒回复总HP的5% Monsters within the rune trap's area recover 5% of their total HP every second.
LevelMechanics 符文陷阱:堅甲 符文陷阱:坚甲 Rune Trap: Ironhide
LevelMechanics 在符文陷阱範圍中的怪物,受到的傷害降低50% 在符文陷阱范围中的怪物,受到的伤害降低50% Monsters within the rune trap's area take 50% less damage.
LevelMechanics 廢棄火盆 废弃火盆 Abandoned Brazier
LevelMechanics 按住以轉移火源的能量來點燃火盆。 住可以转移火源的能量来点燃火盆。 Hold to transfer the energy of the fire source to light the brazier.
LevelMechanics 按住左鍵啟動 按住左键启动 Press and hold to activate
LevelMechanics 列車砲 列车炮 RAILGUN
LevelMechanics 每兩回合發射一次,對BOSS造成巨大的傷害! 每两回合发射一次,对BOSS造成巨大的伤害! Recharges during battle and fires once every 2 rounds. Deals massive damage to bosses!
LevelMechanics 列車開關 列车开关 Mine Cart Switch
LevelMechanics 啟動之後,可以在礦坑列車上放置2x2砲塔,沿著軌道往前衝! 启动之后,可以在矿坑列车上放置2x2炮塔,沿着轨道往前冲! When activated, you can place 2x2 Towers on the mine train, letting them charge forward along the tracks!
LevelMechanics 列車載重 列车载重 Cargo Weight
LevelMechanics 你放置的每一格方塊和砲塔都會讓載重增加,等同於它們佔的格數。超過載重限制的列車會啟動抑制系統,讓上面所有砲塔的攻擊速度減半。 你放置的每一格方块和炮塔都会让载重增加,等同于它们占的格数。超过载重限制的列车会启动抑制系统,让上面所有炮塔的攻击速度减半。 Each block or tower you place increases the train's load by the number of tiles it occupies.
LevelMechanics 火焰陷阱 火焰陷阱 Flame Trap
LevelMechanics 火焰陷阱 火焰陷阱 Flame Trap
LevelMechanics 經過的怪物進入〔數值〕秒燃燒狀態。 经过的怪物进入〔數值〕秒燃燒状态。 Monsters that pass through 燃燒 for 〔數值〕 seconds.
LevelMechanics 每秒對經過的怪物造成〔數值〕火傷害,並進入〔數值〕秒燃燒狀態。擊中砲塔時,會讓砲塔進入5秒故障狀態。 每秒对经过的怪物造成〔數值〕火伤害,并进入〔數值〕秒燃燒状态。击中炮塔时,会让炮塔进入5秒故障状态。 Deals 〔數值〕 火 damage to passing monsters every second, and burns for 〔數值〕 seconds. Striking a tower will cause it to malfunction for 5 seconds.
LevelMechanics 冰凍陷阱 冰冻陷阱 Freeze Trap
LevelMechanics 對經過的怪物造成〔數值〕層冰冷效果 对经过的怪物造成〔數值〕层冰冷效果 Inflicts 〔數值〕 stacks of 冰冷 to passing monsters.
LevelMechanics 鋸齒陷阱 锯齿陷阱 Saw Trap
LevelMechanics 經過的敵人每秒受到〔數值〕 + 〔數值〕%最大生命值的普通傷害,最高100點。 经过的敌人每秒受到〔數值〕 + 〔數值〕%最大生命值的普通伤害,最高100点。 Deals 〔數值〕 + 〔數值〕% of the enemy's maximum health in normal damage to passing enemies every second, up to 100 damage.
LevelMechanics 毒霧陷阱 毒雾陷阱 Poison Trap
LevelMechanics 每秒對經過的怪物造成等於〔數值〕%當前生命值的毒傷害,最高100點。 每秒对经过的怪物造成等于〔數值〕%当前生命值的毒伤害,最高100点。 Deals 毒 damage to passing monsters equal to 〔數值〕% of their current health every second, up to 100 damage.
LevelMechanics 滾木陷阱 滚木陷阱 Rolling Log Trap
LevelMechanics 當怪物踩到按鈕時,向前滾動對路徑上的怪物造成〔數值〕+10%最大生命值的傷害(最多1000點),並造成暈眩效果!每回合開始時會重置。 当怪物踩到按钮时,向前滚动对路径上的怪物造成〔數值〕+10%最大生命值的伤害(最多1000点),并造成晕眩效果!每回合开始时会重置。 Rolls forward when an enemy steps on the button, dealing 〔數值〕 + 10% of the enemy's max HP in damage (up to 1000) and stunning all monsters in its path! Resets at the start of each round.
LevelMechanics 巨斧陷阱 巨斧陷阱 Giant Axe Trap
LevelMechanics 每次攻擊造成〔數值〕冰傷害,對目標施加15%易傷,持續〔數值〕秒。擊中砲塔時,會讓砲塔進入5秒故障狀態。 每次攻击造成〔數值〕冰伤害,对目标施加15%易傷,持续〔數值〕秒。击中炮塔时,会让炮塔进入5秒故障状态。 Each attack deals 〔數值〕 冰 damage and applies 15% 易傷 to the target for 〔數值〕 seconds. Striking a tower will cause it to malfunction for 5 seconds.
LevelMechanics 飛箭陷阱 飞箭陷阱 Arrow Trap
LevelMechanics 每〔數值〕秒發射一次,對擊中的怪物造成〔數值〕電屬性傷害。擊中砲塔時,會讓砲塔進入5秒故障狀態。 每〔數值〕秒发射一次,对击中的怪物造成〔數值〕電属性伤害。击中炮塔时,会让炮塔进入5秒故障状态。 Shoots an arrow every 〔數值〕 seconds, dealing 〔數值〕 電 damage to the hit monster. Striking a tower will cause it to malfunction for 5 seconds.
LevelMechanics 虛空巢穴 虚空巢穴
LevelMechanics 孵化之後會在戰鬥中產生大型虛空章魚,直接往火源飛去,並且對附近的怪物噴出墨汁,讓砲塔無法瞄準它們。 孵化之后会在战斗中产生大型虚空章鱼,直接往火源飞去,并且对附近的怪物喷出墨汁,让炮塔无法瞄准它们。
LevelMechanics 孵化之後會在戰鬥中產生一大群虛空章魚,直接往火源飛去。 孵化之后会在战斗中产生一大群虚空章鱼,直接往火源飞去。
LevelMechanics 孵化之後會在戰鬥中產生高速的虛空魟魚,直接往火源飛去。 孵化之后会在战斗中产生高速的虚空魟鱼,直接往火源飞去。
LevelMechanics 天氣模擬裝置:酸雨 天气模拟装置:酸雨 Weather Simulator: Acid Rain
LevelMechanics 通電啟動後降下酸雨,所有怪物會每秒受到0.5%最大生命值的毒屬性傷害,最多50點,對Boss無效。 通电启动后降下酸雨,所有怪物会每秒受到0.5%最大生命值的毒属性伤害,最多50点,对Boss无效。 When powered on, this summons acid rain, dealing 毒 damage equal to 0.5% of each monster's max HP per second (up to 50). Does not affect Bosses.
LevelMechanics 天氣模擬裝置:雷雨 天气模拟装置:雷雨 Weather Simulator: Thunderstorm
LevelMechanics 通電啟動後改變天氣,所有怪物每秒會增加5%的蓄能,對Boss無效。 通电启动后改变天气,所有怪物每秒会增加5%的蓄能,对Boss无效。 When powered on, this creates a thunder storm. All monsters gain 5% 蓄能 buildup per second, and take 5 電 damage when Charge triggers.
LevelMechanics 天氣模擬裝置:暴風雪 天气模拟装置:暴风雪 Weather Simulator: Blizzard
LevelMechanics 通電啟動後產生暴風雪,每秒對所有怪物堆疊一層冰冷,對Boss無效。 通电启动后产生暴风雪,每秒对所有怪物堆叠一层冰冷,对Boss无效。 When powered on, this creates a blizzard that applies 1 stack of 冰冷 to all monsters every second. Does not affect Bosses.
LevelMechanics 天氣模擬裝置:火風暴 天气模拟装置:火风暴 Weather Simulator: Firestorm
LevelMechanics 通電啟動後改變天氣,不定期的在場上產生火龍捲,對經過的怪物每0.5秒造成2點火屬性傷害,並進入燃燒狀態5秒。 通电启动后改变天气,不定期的在场上产生火龙卷,对经过的怪物每0.5秒造成2点火属性伤害,并进入燃燒状态5秒。 When powered on, this periodically generates Fire Tornadoes on the battlefield.
Rewards 磚塊 砖块 Brick
Rewards 宇宙 宇宙 Cosmic
Rewards 霓虹 霓虹 Neon
Rewards 預設 默认 Default
Rewards 戰鼓 战鼓 War Drum
Rewards 水晶 水晶 Crystal
Rewards 黃金箱 黄金箱 Golden Box
Rewards 果凍 果冻 Jelly
Rewards 金屬 金属 Metal
Rewards 使用中 使用中 SELECTED
Rewards 骷髏 骷髅 Skeleton
Rewards 史萊姆 史莱姆 Slime
Rewards 石塊 石块 Stone
Rewards 提拉米蘇 提拉米苏 Tiramisu
Rewards 圖騰 图腾 Totem
Rewards 已解鎖 已解锁 UNLOCKED
Rewards 木紋 木纹 Wood
Rewards 木箱 木箱 Wooden Box
Rewards 背景 背景 Background
Rewards 方塊 方块 Blocks
WorldName 即將推出! 即将推出! Coming Soon!
WorldName 村莊 村庄 VILLAGE
WorldName
WorldName 渾沌領域 浑沌领域 CHAOS REALM
WorldName 難以預測的旅程,每一場戰鬥都會出現不同世界的地圖。 难以预测的旅程,每一场战斗都会出现不同世界的地图。 An unpredictable journey. Every battle will have a map from a different area.
WorldName 通過深淵後解鎖 通过深渊后解锁 Unlock after clearing the Void Depths
WorldName 迷霧森林 迷雾森林 MISTY FOREST
WorldName
WorldName 白骨沙漠 白骨沙漠 BONE DESERT
WorldName 通過森林後解鎖 通过森林后解锁 Unlock after clearing the Forest
WorldName 雪山遺跡 雪山遗迹 FROST RUINS
WorldName 通過沙漠後解鎖 通过沙漠后解锁 Unlock after clearing the Desert
WorldName 封印之城 封印之城 SEALED CITADEL
WorldName 通過雪山後解鎖 通过雪山后解锁 Unlock after clearing the Frost Ruins
WorldName 虛空深淵 虚空深渊 VOID DEPTHS
WorldName 通過封印之城後解鎖 通过封印之城后解锁 Unlock after clearing the Sealed Citadel
WorldName 蒼綠秘境 苍绿秘境
WorldName 遺忘神殿 遗忘神殿
WorldName 冰封戰場 冰封战场
WorldName 機樞核心 机枢核心
EmberType 遠古火焰 远古火焰 Ancient Flame
EmberType 你的所有砲塔在放置時會被腐化能量封印,在封印期間,每回合提高15%爆擊率及10%攻速。 你的所有炮塔在放置时会被腐化能量封印,在封印期间,每回合提高15%爆击率及10%攻速。 When placed, all your towers are sealed by corrupt energy, gaining +15% Critical Rate and +10% Attack Speed each round.
EmberType 被腐化能量所污染的古代火焰,能夠以時間為代價,強化你的砲塔。 被腐化能量所污染的古代火焰,能够以时间为代价,强化你的炮塔。 An ancient flame tainted by corrupt energy. Strengthens your towers at the cost of time.
EmberType 通過普通難度「封印之城」後解鎖 通过普通难度「封印之城」后解锁 Unlocked after completing the Sealed Citadel on normal difficulty.
EmberType 熔爐火焰 熔炉火焰 Forge Fire
EmberType
EmberType 常見的火焰,沒有特殊的能力。 常见的火焰,没有特殊的能力。 Common flames, no special abilities.
EmberType
EmberType 電弧火焰 电弧火焰 Arcflare Flame
EmberType 電弧火焰每隔一段時間會隨機的釋放能量電擊場上的怪物,讓怪物暈眩1~2秒,並提高20%蓄能。 电弧火焰每隔一段时间会随机的释放能量电击场上的怪物,让怪物晕眩1~2秒,并提高20%蓄能。 The Arcflare Flame periodically releases bursts of electrical energy, shocking random enemies on the field.
EmberType 從列車長看守的列車引擎中取得,似乎有著源源不絕的能量。 从列车长看守的列车引擎中取得,似乎有着源源不绝的能量。 Obtained from the train engine guarded by the Steelrail Overlord, it seems to contain an endless source of energy.
EmberType 通過普通難度「白骨沙漠」後解鎖 通过普通难度「白骨沙漠」后解锁 Unlocked after completing the Bone Desert on normal difficulty.
EmberType 燭火 烛火 Candle Flame
EmberType 微弱的燭火,只有5點起始生命值。 微弱的烛火,只有5点起始生命值。 A flickering candle flame with only 5 HP.
EmberType
EmberType 通過英雄難度「封印之城」後解鎖 通过英雄难度「封印之城」后解锁 Unlocked after completing "Sealed Citadel" on heroic difficulty.
EmberType 靈魂火焰 灵魂火焰 Soul Flame
EmberType 當天賦「閃焰」的攻擊擊殺足夠的怪物,就會提升等級增加攻擊傷害。 当天赋「闪焰」的攻击击杀足够的怪物,就会提升等级增加攻击伤害。 When the Ember Spark talent kills enough monsters, it levels up and gains +1 attack damage.
EmberType 在寒霜遺跡的深處發現,毫無溫度的火焰,會吸取怪物的靈魂來永久提升自己的傷害。 在寒霜遗迹的深处发现,毫无温度的火焰,会吸取怪物的灵魂来永久提升自己的伤害。 Discovered deep within the Frost Ruins, this flame holds no warmth.
EmberType 惡魔火焰 恶魔火焰 Demon Flame
EmberType 通過普通難度「雪山遺跡」後解鎖 通过普通难度「雪山遗迹」后解锁 Unlocked after completing the Frost Ruins on normal difficulty.
EmberType 寒霜火焰 寒霜火焰 Frost Flame
EmberType 蘊含著雪山遺跡的冰霜精華,不斷吸收著周圍的熱量。 蕴含着雪山遗迹的冰霜精华,不断吸收着周围的热量。 Containing the essence from the Frost Ruins, Frost Flame continuously absorbs surrounding heat.
EmberType
EmberType 通過普通難度「雪山遺跡」後解鎖 通过普通难度「雪山遗迹」后解锁 Unlocked after completing "Frost Ruins" on normal difficulty.
EmberType 鬼火 鬼火 Ghost Flame
EmberType 所有首領以外的怪物血量增加150%,並且每秒損失1%最大生命值的血量 所有首领以外的怪物血量增加150%,并且每秒损失1%最大生命值的血量 The health of all monsters increses by 150% (except bosses), and they lose 1% of their maximum health per second.
EmberType
EmberType 通過普通難度「墓地」後解鎖 通过普通难度「墓地」后解锁 Unlocked after completing the "Graveyard" on normal difficulty.
EmberType 聖火 圣火 Sacred Flame
EmberType 能夠感測到最輕微的腐化,冒險中的所有戰鬥關卡都是腐化關,擁有更強的敵人與更多的獎勵。 能够感测到最轻微的腐化,冒险中的所有战斗关卡都是腐化关,拥有更强的敌人与更多的奖励。 Able to sense the slightest corruption, all battle stages in the adventure are corrupted stages, with stronger enemies and greater rewards.
EmberType 守衛著城鎮不被腐化侵襲,聖火對腐化能量有著極高的抗性。 守卫着城镇不被腐化侵袭,圣火对腐化能量有着极高的抗性。 Guarding the town against the spreading corruption, the Sacred Flame possesses exceptional resistance to corrupted energy.
EmberType 通過普通難度「迷霧森林」後解鎖 通过普通难度「迷雾森林」后解锁 Unlocked after completing the Misty Forest on normal difficulty.
EmberType 虛無火焰 虚无火焰 Void Flame
EmberType 在每個關卡的開始,你會獲得兩組「虛空傳送門」卡片,讓你在場上放置兩組傳送門。 在每个关卡的开始,你会获得两组「虚空传送门」卡片,让你在场上放置两组传送门。 At the start of each stage, gain two Void Portal cards, allowing you to place 2 pairs of portals on the field.
EmberType 在擊敗虛無之眼之後殘存的最後一點能量,純黑的火焰無盡的吞噬周遭的光線。 在击败虚无之眼之后残存的最后一点能量,纯黑的火焰无尽的吞噬周遭的光线。 The last remnant of energy left behind after the Eye of the Void was defeated. Its pitch-black flames endlessly devour the light around them.
GameSettings 使用黑色煙霧 使用黑色烟雾 Black fog color
GameSettings 怪物閃光強度 怪物闪光强度 Flash Intensity
GameSettings 關閉倒數計時 关闭倒数计时 Turn off timer
GameSettings 自動連續建造 自动连续建造 Auto Continuous Build
GameSettings 不需要按下Shift也會自動連續建造砲塔。 不需要按下Shift也会自动连续建造炮塔。 Build towers continuously and automatically, without holding Shift.
GameSettings 整體音量 整体音量 Master Volume
GameSettings 音樂 音乐 Music Volume
GameSettings 背景靜音 背景静音 Mute in Background
GameSettings 音效 音效 Sound Volume
GameSettings 閒置自動暫停 闲置自动暂停 Auto Pause On Idle
GameSettings 當下一波怪物即將開始前,如果你超過30秒沒有任何動作,遊戲會自動暫停。 当下一波怪物即将开始前,如果你超过30秒没有任何动作,游戏会自动暂停。 The game will auto-pause if you remain inactive for 30 seconds before the next wave starts.
GameSettings 遊戲在背景時暫停 游戏在背景时暂停 Auto Pause In Background
GameSettings 遊戲性 游戏性 Gameplay
GameSettings 聲音 声音 Audio
GameSettings 遊戲 游戏 Game
GameSettings 其他 其他 Other
GameSettings 畫面 画面 Video
GameSettings 滑鼠游標輔助線 鼠标辅助线 Cursor Lines
GameSettings 多巴胺模式 多巴胺模式 Dopamine Mode
GameSettings 怪物被擊殺時會噴出大量的(觀賞用)金幣 怪物被击杀时会喷出大量的(观赏用)金币 Defeated monsters drop a large amount of (decorative) gold coins.
GameSettings 視窗邊緣捲動 窗口边缘滚动 Screen Edge Scroll
GameSettings 畫面晃動 画面晃动 Camera Shake
GameSettings 語言 语言 Language
GameSettings 搖桿震動 摇杆震动 Joystick Vibration
GameSettings 恢復存檔 恢复存档 Restore Save Data
GameSettings 如果遇到存檔毀損,可以使用成就系統的資料來恢復一部分進度。 如果遇到存档毁损,可以使用成就系统的资料来恢复一部分进度。 If your save data becomes corrupted, you can use the achievement system's data to restore a part of your progress.
GameSettings 限制游標在視窗內 限制游标在视窗内 Lock Cursor
GameSettings 無限 无限 Unlimited
GameSettings 回收方塊按鍵 回收方块按键 Recall Block
GameSettings 長按左鍵 (預設) 长按左键 (预设) Long Press LMB
GameSettings 右鍵 右键 Right Mouse Button
GameSettings 重置遊戲 重置游戏 Reset Game
GameSettings 刪除你的存檔並重新開始。 删除你的存档并重新开始。 Delete your save file and start over.
GameSettings 如果想將滑鼠移出視窗,請將「限制游標在視窗內」的選項關閉! 如果想将滑鼠移出视窗,请将「限制游标在视窗内」的选项关闭! To move the mouse cursor outside the window, disable "Lock Cursor"
GameSettings 傷害數字顯示 伤害数字显示 Damage Display
GameSettings 動態調整 动态调整 Dynamic
GameSettings 動態調整:不會顯示較小的數值 动态调整:不会显示较小的数值 Dynamic: Ignore smaller damages (useful when playing at low FPS)
GameSettings 完整 完整 Full
GameSettings 關閉 关闭 Off
GameSettings 顯示最大路徑長度 显示最大路径长度 Show Max Path Length
GameSettings 在畫面左下角會顯示目前最長的路徑格數 在画面左下角会显示目前最长的路径格数 Displays the length of the current longest path at the bottom-left corner of the screen.
GameSettings 降低電流特效 降低电流特效 Subtle Electric Current Effects
GameSettings Speed Run計時器 Speed Run计时器 Speedrun Timer
GameSettings 停止背景移動 停止背景移動 Static Background
GameSettings 讓會移動的遊戲場景及介面靜止,避免暈眩。 让会移动的游戏场景及介面静止,避免晕眩。 Make moving backgrounds and interfaces stationary to prevent motion sickness.
GameSettings 遊戲設定 游戏设定 Game Settings
GameSettings 標題頁背景 标题页背景 Title Screen Background
GameSettings 隱藏傷害數字 隐藏伤害数字 Hide Damage Number
GameSettings 開關倒數計時需要開始新遊戲才會生效! 开关倒数计时需要开始新游戏才会生效! You must start a new game for the countdown switch to take effect!
GameSettings 顯示模式 显示模式 Display Mode
GameSettings 無邊界視窗 无边界视窗 Borderless Window
GameSettings 全螢幕 全屏 Full Screen
GameSettings 視窗 视窗 Windowed
GameSettings 最大幀數 最大帧数 Max FPS
GameSettings 解析度 解析度 Resolution
GameSettings 原生 原生 Native
GameSettings 垂直同步 垂直同步 V-Sync
GameSettings 偽裝模式 伪装模式 Stealth mode
GameSettings 當視窗在背景時,它會偽裝成不好玩的樣子,並且不播放音效。 当视窗在背景时,它会伪装成不好玩的样子,并且不播放音效。 When the window is in the background, the game disguises itself as something boring and does not play any sound effects.
LoadingTips 在圖鑑中可以看到砲塔、神器,及怪物的資訊! You can find information about towers, relics, and monsters in the handbook!
LoadingTips 盡量延長怪物前進的路線,你的砲塔才有機會造成更多傷害! Extend the monsters' path as much as possible to have more time to deal damage!
LoadingTips 按住Ctrl可以使用繪圖工具,更方便規劃迷宮! Hold Ctrl to use the drawing tool, making it easier to plan your maze!
LoadingTips 調整攻擊優先順序,可以讓砲塔更能發揮它們的特點! Adjusting attack priorities allows towers to better utilize their unique features!
LoadingTips 冰冷效果會降低怪物的移動速度,並隨著時間消退。 Chill effects reduce monster movement speed and wear off over time.
LoadingTips 電屬性傷害可以累積蓄能效果,在全滿時暈眩怪物。 Lightning damage builds up charge and stuns monsters when it reaches maximum.
LoadingTips 燃燒傷害會依照怪物生命值造成百分比傷害,是對付大型怪物的首選! Burn damage deals a percentage of the monster's health, making it the top choice against large monsters!
LoadingTips 毒屬性傷害會隨著時間造成傷害,可以配合神器提供各種額外效果! Poison damage deals damage over time and can be paired with relics for various additional effects!
LoadingTips 奧術屬性砲塔特別擅長對高生命值的怪物造成傷害。 Arcane towers are particularly good at dealing damage to monsters with high health.
LoadingTips 大部分的情況下,將怪物集中到一條路線可以有更好的防禦。 In most cases, concentrating monsters into a single path allows for a better defense.
LoadingTips 在準備階段建造的砲塔可以用原價賣出,但經過戰鬥價值就會慢慢降低。 Towers built during the preparation phase can be sold for their original price, but their value will gradually decrease after combat.
LoadingTips 在準備階段建造的牆壁可以回收,如果進入戰鬥狀態就會鎖定。 Walls built during the preparation phase can be recycled, but they will be locked once combat begins.
LoadingTips 第一回合沒有準備時間限制!慢慢的規劃好防禦再開始戰鬥。 There is no preparation time limit for the first round! Take your time to plan your defense before starting the battle.
LoadingTips 戰鬥中也可以建造砲塔! You can also build towers during battle!
LoadingTips 善用關卡的地形,可以更輕易的建造出強大的防禦。 Make good use of the terrain to build powerful defenses more easily.
LoadingTips 單純的延長迷宮幫助有限,記得加上砲塔來攻擊行進中的怪物! Simply lengthening the maze has limited benefits; remember to add towers to attack moving monsters!
LoadingTips 大型怪物都有額外的特殊能力,在圖鑑可以看到它們的細節! Large monsters all have extra special abilities; you can see their details in the handbook!
LoadingTips 怪物的移動路線經過同一區域越多次,你的防守效率越高! The more times a monster's path passes through the same area, the more efficient your defense will be!
LoadingTips 在旅程中也可以學習新的天賦。 You can also learn new talents during your journey.
LoadingTips 有些砲塔會在升級後改變屬性,在構築特定屬性時很有幫助! Some towers will change attributes after upgrading, which is helpful when building for specific attributes!
LoadingTips 利用方塊讓不同路線的怪物到達的時間錯開,對防禦很有幫助! Using blocks to stagger the arrival times of monsters from different routes is very helpful for defense!
LoadingTips 大型的砲塔需要更多的強化格 Large towers require more reinforcement slots.
LoadingTips 強化格可以幫你度過前期 Enhancement slots can help you get through the early stages.
LoadingTips 需要有平衡的單目標和多目標砲塔,才能夠對付各種敵人! You need a balance of single-target and multi-target towers to deal with various enemies!
LoadingTips 在Boss戰中,提早部署砲塔攻擊Boss,可以降低最後一波的壓力! In Boss battles, deploying towers early to attack the Boss can reduce the pressure of the final wave!
GameTips 牆壁放歪了嗎? / 在敵人攻擊前,可以左鍵點擊牆壁按住不放來回收。 If a wall is misplaced, you can retrieve it by click and hold left mouse button before the enemy starts attacking.
GameTips 有些塔需要更大的空間才能建造。 Some towers require larger spaces to build.
GameTips 如果覺得準備時間不夠用,時間管理大師是個好天賦! If you need more time preparing for the fight, "Time Management Master" talent would be a good choice!
GameTips
GameTips
GameTips
GameTips
GameTips
GameTips
GameTips